importorg.lwjgl.opengl.GL11;//导入方法依赖的package包/类/** * Switch back to the default frame buffer. */publicvoidunbindAfterRender(){ GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER,0); GL11.glDrawBuffer(GL11.GL_BACK); GL11.glViewport(0,0, Display.getWidth(), Display.getHeight())...
GL_FRONT_AND_BACK 所有正面和背面颜色缓冲区 (前左、前右、后左、后-右) 都写入。 如果没有后退颜色缓冲区,则只写入左前和右前颜色缓冲区。 如果没有右色缓冲区,则只写入左前和后左颜色缓冲区。 如果没有右侧或背面的颜色缓冲区,则只写入左前颜色缓冲区。
back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front le...
GL_BACK_RIGHT Only the back-right color buffer is written. 只有右后颜色缓存区被写入 GL_FRONT Only the front-left and front-right color buffers are written. If there is no front-right color buffer, only the front left-color buffer is written. 只有左前和右前颜色缓存区被写入,如果没有右前...
The default value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts.RemarksWhen colors are written to the framebuffer, they are written into the color buffers specified by glDrawBuffer.If more than one color buffer is selected for drawing, then blending or logi...
The default value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. Remarks When colors are written to the framebuffer, they are written into the color buffers specified byglDrawBuffer. If more than one color buffer is selected for drawing, then blending or ...
只有左前颜色缓存区被写入 Only the front-right color buffer is written. 只有右前颜色缓存区被写入 Only the back-left color buffer is written. 只有左后颜色缓存区被写入 Only the back-right color buffer is written. 只有右后颜色缓存区被写入 Only the front-left and front-right ...
GlTransformFeedbackBufferBinding GlTransformFeedbackBufferMode GlTransformFeedbackBufferSize GlTransformFeedbackBufferStart GlTransformFeedbackPaused GlTransformFeedbackPrimitivesWritten GlTransformFeedbackVaryingMaxLength GlUniformArrayStride GlUniformBlockActiveUniformIndices GlUniformBlockActiveUniforms GlUniformBlockDataSize...
GL_BACK Only the back-left and back-right color buffers are written. If there is no back-right color buffer, only the back-left color buffer is written. GL_LEFT Only the front-left and back-left color buffers are written. If there is no back-left color buffer, only the front-left...