var GL_AMBIENT: Int32 var GL_AMBIENT_AND_DIFFUSE: Int32 var GL_AND: Int32 var GL_AND_INVERTED: Int32 var GL_AND_REVERSE: Int32 var GL_ANY_SAMPLES_PASSED: Int32 var GL_ANY_SAMPLES_PASSED_CONSERVATIVE: Int32 var GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: Int32 var GL_ANY_SAMPLES_PASSED...
void setMaterial(const GLfloat mat_diffuse[4],GLfloat mat_shininess) { static const GLfloat mat_specular[]={0.0f,0.0f,0.0f,1.0f}; static const GLfloat mat_emission[]={0.0f,0.0f,0.0f,1.0f}; glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,mat_diffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,...