void setMaterial(const GLfloat mat_diffuse[4],GLfloat mat_shininess) { static const GLfloat mat_specular[]={0.0f,0.0f,0.0f,1.0f}; static const GLfloat mat_emission[]={0.0f,0.0f,0.0f,1.0f}; glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,mat_diffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,...
var GL_LIGHT_MODEL_AMBIENT: Int32 var GL_LIGHT_MODEL_TWO_SIDE: Int32 var GL_LIGHT0: Int32 var GL_LIGHT1: Int32 var GL_LIGHT2: Int32 var GL_LIGHT3: Int32 var GL_LIGHT4: Int32 var GL_LIGHT5: Int32 var GL_LIGHT6: Int32 var GL_LIGHT7: Int32 var GL_LIGHTING: Int32 var ...