glFlush();} void reshapeMe(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(60.0, (GLfloat) w / (GLfloat) h, 1.0, 30.0);glMatrixMode(GL_MODELVIEW);} int main(int argc, char **argv) { glutInit(&argc...
渲染3D对象:使用OpenGL函数来定义和渲染3D对象。例如,您可以使用以下代码创建一个立方体:GLfloat vertices[] = { -1.0, -1.0, 1.0,1.0, -1.0, 1.0,1.0, 1.0, 1.0,-1.0, 1.0, 1.0,};glVertexPointer(3, GL_FLOAT, 0, vertices);glEnableClientState(GL_VERTEX_ARRAY);glDrawArrays(GL...
// Top light glEnable(GL_LIGHT1); // Side light GLfloat light0_position[] = { ...
GLfloat whiteLight = 0.2f, 0.2f, 0.2f, 1.0f ; GLfloat sourceLight = 0.8f, 0.8f, 0.8f, 1.0f ; GLfloat lightPos = 0.0f, 0.0f, 0.0f, 1.0f ; //贴图变量 GLuint toTextures4; char* szFiles4 = "bcb.bmp","sun.bmp","earth.bmp","moon.bmp"; //声音引擎查错函数 void ERRCHECK(...
我这里用个用利用OpenGL画的一个茶壶,不知道能不能帮助到你。include <gl\glut.h> include <math.h> float theta = 0.0f;GLfloat xa = 1.0f, ya = 0.5f, za = 0.0f;GLfloat x2 = 1.0f, y2 = 0.5f, z2 = 0.0f;bool turn1 = true;void OnDisplay(){ glClear(GL_...
{ GLfloat u1 = 0.0, u2 = 1.0, dx = p2.getx() - p1.getx(), dy; if (clipTest(-dx, p1.getx() - winMin.getx(), &u1, &u2)) { if (clipTest(dx, winMax.getx() - p1.getx(), &u1, &u2)) { dy = p2.gety() - p1.gety(); if (clipTest(-dy, p1.gety() - ...
glm::mat4 projection = glm::ortho(0.0f, static_cast<GLfloat>(WIDTH), 0.0f, static_cast<GLfloat>(HEIGHT)); glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection)); 1. 2. 而使用cglm时,代码是这样的 ...
GLfloat x; GLfloat y; GLfloat z; }; struct rcube rc[3][3][3]; struct rcube *temp[3][3]; //颜色数组 GLfloat color[6][3]={{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0}, {1.0,1.0,0.0},{1.0,0.0,1.0},{0.0,1.0,1.0}}; int tempc[3][3][6]; ...
GLfloat colors[8][3]={{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0},{0.0, 1.0, 0.0}, 1. {0.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {1.0, 0.0, 1.0}, {1.0, 1.0, 0.0}, 1. {1.0, 1.0, 1.0}}; 1. 1. polygon polygons[MAX_POLYGONS]; ...
GLfloat depth, 深度 GLint stencil 模板 glClearNamedFramebufferxx 4.5+ glClearBufferData 4.3+ 用数据填充缓冲区 GLenum target, GLenum internalformat, buffer数据格式 GLenum format, data数据格式: GL_R32F GL_RGBA32F..要求各成员大小相同 GLenum type, data数据单成员数据类型byte short int float ...