gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glColorPointer(3,GL.GL_FLOAT,5*ByteArrayUtil.SIZE_FLOAT,2*ByteArrayUtil.SIZE_FLOAT); gl.glEnableClientState(GL2.GL_COLOR_ARRAY); gl.glDrawArrays(GL.GL_LINES,0,p); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glVertexPointer(2,GL.GL_FLOAT,...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GL_TEXTURE_COORD_ARRAYIf enabled, use texture coordinate arrays with calls toglArrayElement,glDrawElements, orglDrawArrays. See alsoglTexCoordPointer. GL_VERTEX_ARRAYIf enabled, use vertex arrays with calls toglArrayElement,glDrawElements, orglDrawArrays. ...
GLES10.glVertexPointer(3,GLES10.GL_FLOAT,0,mVertexBuffer); GLES10.glEnableClientState(GLES10.GL_COLOR_ARRAY); GLES10.glEnableClientState(GLES10.GL_VERTEX_ARRAY); GLES10.glDrawElements(GLES10.GL_TRIANGLES,36,GLES10.GL_UNSIGNED_BYTE,mIndexBuffer); GLES10.glDisableClientState(GLES10.GL_COLOR_ARRAY);...
The glEnableClientState and glDisableClientState functions enable and disable arrays respectively. | glEnableClientState function (Gl.h)
The glEnableClientState and glDisableClientState functions enable and disable arrays respectively. | glEnableClientState function (Gl.h)
The glEnableClientState and glDisableClientState functions enable and disable arrays respectively. | glEnableClientState function (Gl.h)
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
The glEnableClientState and glDisableClientState functions enable and disable arrays respectively. | glEnableClientState function (Gl.h)