GL_TEXTURE_COORD_ARRAYIf enabled, use texture coordinate arrays with calls toglArrayElement,glDrawElements, orglDrawArrays. See alsoglTexCoordPointer. GL_VERTEX_ARRAYIf enabled, use vertex arrays with calls toglArrayElement,glDrawElements, orglDrawArrays. ...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GLES10.glEnableClientState(GLES10.GL_TEXTURE_COORD_ARRAY); pTexCoord.position(0); GLES10.glTexCoordPointer(VERTEX_NUM,GLES10.GL_FLOAT,VERTEX_SZ,pTexCoord); GLES10.glActiveTexture(GLES10.GL_TEXTURE0); GLES10.glBindTexture(mTexTarget,texId); //--- GLES10.glDrawArrays(GLES10.GL_TRIANGLE_STRIP,...
gl.glEnableClientState(GLPointerFunc.GL_TEXTURE_COORD_ARRAY); 代码示例来源:origin: elki-project/elki gl.glBindBuffer(GL.GL_ARRAY_BUFFER,vbi[0]); gl.glVertexPointer(2,GL.GL_FLOAT,5*ByteArrayUtil.SIZE_FLOAT,0); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl.glColorPointer(3,GL.GL_FLOAT,5*...
GL_NORMAL_ARRAY If enabled, use normal arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glNormalPointer. GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX...
See also glIndexPointer. GL_NORMAL_ARRAY If enabled, use normal arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glNormalPointer. GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also gl...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...
GL_TEXTURE_COORD_ARRAY If enabled, use texture coordinate arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glTexCoordPointer. GL_VERTEX_ARRAY If enabled, use vertex arrays with calls to glArrayElement, glDrawElements, or glDrawArrays. See also glVertexPointer.Return...