[Android.Runtime.Register("GL_VERTEX_ARRAY", ApiSince=24)] public const int GlVertexArray = 32884; 欄位值 Value = 32884 Int32 屬性 RegisterAttribute 備註 此頁面的部分是根據 Android 開放原始碼專案所建立和共用的工作進行修改,並根據 Creative Commons 2.5 屬性授權中所述的詞彙使用。
glDisableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, NULL); //代码二,使用shader glBindBuffer(GL_ARRAY_BUFFER, m_nPositionVBO); glEnableVertexAttribArray(VAT_POSITION); glVertexAttribPointer(VAT_POSITION, 2, GL_INT, GL_FALSE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_nTex...
[Android.Runtime.Register("GL_VERTEX_ARRAY_TYPE")] [System.Obsolete("Use 'Javax.Microedition.Khronos.Opengles.IGL11.GlVertexArrayType'. This class will be removed in a future release.")] public const int GlVertexArrayType = 32891; 字段值 Value = 32891 Int32 属性 RegisterAttribute Obso...
var GL_VERTEX_ARRAY_BINDING: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BLO...
从OpenGL-1.2开始,在使用ѭ0a时存在一种限制: 实现表示建议的最大顶点和索引数量 数据,...
OpenGL ES GL_VERTEX_ARRAY_TYPE Global Variable GL_VERTEX_ARRAY_TYPE iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ var GL_VERTEX_ARRAY_TYPE: Int32 { get }Current page is GL_VERTEX_ARRAY_TYPE Apple Developer Documentation ...
GlVertexArrayBufferBinding GlVertexArrayPointer GlVertexArraySize GlVertexArrayStride GlVertexArrayType GlViewport GlWriteOnly Methods IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth Javax.Security.Auth.Callback Javax.Security.Auth.Login ...
GlTextureMatrixFloatAsIntBitsOes GlTextureStackDepth GlVertexArrayBufferBinding GlVertexArrayPointer GlVertexArraySize GlVertexArrayStride GlVertexArrayType GlViewport GlWriteOnly Methods IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth ...
示例1: initVertexArray ▲点赞 3▼ importcom.jogamp.opengl.GL4;//导入方法依赖的package包/类privatebooleaninitVertexArray(GL4 gl4){ gl4.glCreateVertexArrays(1, vertexArrayName);// Setup the formatsgl4.glVertexArrayAttribFormat(vertexArrayName.get(0), Semantic.Attr.POSITION,2, GL_FLOAT,fals...
示例1: initVertexArray ▲点赞 3▼ importcom.jogamp.opengl.GL4;//导入方法依赖的package包/类privatebooleaninitVertexArray(GL4 gl4){ gl4.glCreateVertexArrays(1, vertexArrayName);// Setup the formatsgl4.glVertexArrayAttribFormat(vertexArrayName.get(0), Semantic.Attr.POSITION,2, GL_FLOAT,fals...