glBindBuffer(GL_ARRAY_BUFFER, m_nPositionVBO); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT,0,NULL); glBindBuffer(GL_ARRAY_BUFFER, m_nTexcoordVBO); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT,0,NULL); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ...
在传统OpenGL编程中,每次绘制前需重复调用glEnableVertexAttribArray、glVertexAttribPointer等函数配置顶点属性,而VAO通过记录这些状态参数,允许开发者预先存储顶点属性配置,显著提升渲染效率。当调用glBindVertexArray(vaoID)时,OpenGL内部状态机将切换至该VAO对应的配置环境,后续对顶点缓冲对象(VBO)、顶点属性指针的操作均...
[Android.Runtime.Register("GL_VERTEX_ARRAY_STRIDE")] public const int GlVertexArrayStride = 32892; Field Value Value = 32892 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used accordin...
[Android.Runtime.Register("GL_VERTEX_ARRAY_BINDING")] public const int GlVertexArrayBinding = 34229; Field Value Value = 34229 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used accord...
GlVertexArrayType GlViewport GlWriteOnly Métodos IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth Javax.Security.Auth.Callback Javax.Security.Auth.Login Javax.Security.Auth.X500 Javax.Security.Cert Javax.Sql Javax.Xml
[Android.Runtime.Register("GL_VERTEX_ARRAY")] public const int GlVertexArray = 32884; Field Value Value = 32884 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms...
A computer monitor is a 2D surface. A 3D scene rendered by OpenGL must be projected onto the computer screen as a 2D image. GL_PROJECTION matrix is used for this projection transformation. First, it transforms all vertex data from the eye coordinates to the clip coordinates. Then, these ...
func glBindVertexArray(_ array: GLuint) Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEXT(GLuint, GLuint)Deprecated func glActiveTexture(GLenum)Deprecated func glAlphaFunc(GLenum, GLclampf)Deprecated func glAlp...
glEnableVertexArrayAttrib是OpenGL中的一个函数,用于启用顶点数组对象(Vertex Array Object,VAO)中的指定顶点属性。它的原型定义如下: void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index); 其中,vaobj是顶点数组对象的标识符,index是要启用的顶点属性的索引。 当调用glEnableVertexArrayAttrib函数时,如果指定...
func glBindTexture(GLenum, GLuint)Deprecated func glBindTransformFeedback(GLenum, GLuint)Deprecated func glBindVertexArray(GLuint)Deprecated func glBindVertexArrayOES(GLuint)Deprecated func glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat)Deprecated func glBlendEquation(GLenum)Deprecated func ...