V var GL_MODELVIEW_STACK_DEPTH: Int32 V var GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES: Int32 V var GL_MODELVIEW_MATRIX: Int32 V var GL_MODELVIEW: Int32 V var GL_MIRRORED_REPEAT_OES: Int32 V var GL_MIRRORED_REPEAT: Int32 V var GL_MINOR_VERSION: Int32 V var GL_MI...
在OpenGL中,`glMatrixMode(GL_MODELVIEW)`是设置当前矩阵模式为模型视图矩阵模式的命令。在模型视图矩阵模式下,所有的变换操作(如平移、旋转、缩放)都会应用到模型上,即物体的坐标系。 具体来说,当调用`glMatrixMode(GL_MODELVIEW)`时,接下来的矩阵操作(如`glLoadIdentity()`、`glTranslatef()`、`glRotatef()`等...
这个函数的作用是取出GL_MODELVIEW_MATRIX,然后存储在mat这个矩阵中,用于逆变换等。
OpenGL在设置场景时,要用到两个矩阵:投影矩阵 和 模型视图矩阵通过glMatrixMode来指定下面的矩阵操作是...
FloatBuffer modelview = BufferUtils.createFloatBuffer(16); FloatBuffer projection = BufferUtils.createFloatBuffer(16); GL11.glGetFloat(GL11.GL_MODELVIEW_MATRIX, modelview); System.out.println("modelview:"); displayFloatBuffer(modelview);
[Android.Runtime.Register("GL_MODELVIEW_MATRIX")]publicconstintGlModelviewMatrix =2982; Field Value Value = 2982 Int32 Implements GlAddGlAliasedLineWidthRangeGlAliasedPointSizeRangeGlAlphaGlAlphaBitsGlAlphaTestGlAlwaysGlAmbientGlAmbientAndDiffuseGlAndGlAndInvertedGlAndReverseGlBackGlBlendGlBlueBitsGlByteGlCcw...
[Android.Runtime.Register("GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES")] public const int GlModelviewMatrixFloatAsIntBitsOes = 35213; Field Value Value = 35213 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android ...
顺便说下,OpenGL里面的操作,很多是基于对矩阵的操作的,比如位移,旋转,缩放,所以,这里其实说的规范一点就是glMatrixMode是用来指定哪一个矩阵是当前矩阵,而它的参数代表要操作的目标,GL_PROJECTION是对投影矩阵操作,GL_MODELVIEW是对模型视景矩阵操作,GL_TEXTURE是对纹理矩阵进行随后的操作...
GlDot3Rgb GlDot3Rgba GlDynamicDraw GlElementArrayBuffer GlElementArrayBufferBinding GlFrontFace GlGenerateMipmap GlGenerateMipmapHint GlInterpolate GlLineWidth GlLogicOpMode GlMatrixMode GlMaxClipPlanes GlModelviewMatrix GlModelviewMatrixFloatAsIntBitsOes GlModelviewStackDepth GlNormalArrayBufferBinding GlNormalArrayPo...
GlDot3Rgba GlDynamicDraw GlElementArrayBuffer(元素陣列緩衝器) GlElementArrayBufferBinding GlFrontFace GlGenerateMipmap GlGenerateMipmapHint GlInterpolate GlLineWidth GlLogicOpMode GlMatrixMode GlMaxClipPlanes GlModelviewMatrix GlModelviewMatrixFloatAsIntBitsOes GlModelview堆疊深度 GlNormalArrayBufferBinding GlNormalArr...