var GL_VERTEX_ARRAY_BUFFER_BINDING: Int32 var GL_VERTEX_ARRAY_OBJECT_EXT: Int32 var GL_VERTEX_ARRAY_POINTER: Int32 var GL_VERTEX_ARRAY_SIZE: Int32 var GL_VERTEX_ARRAY_STRIDE: Int32 var GL_VERTEX_ARRAY_TYPE: Int32 var GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int32 var GL_VERTEX_ATTRIB...
GLES30.GlVertexArrayBinding Field Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# Kopieren [Android.Runtime.Register("GL_VERTEX_ARRAY_BINDING")] public const int GlVertexArrayBinding = 34229; Field Value Value = 34229 Int32 Attributes RegisterAttribute ...
gl4.glBindVertexBuffer(Semantic.Buffer.STATIC, bufferName.get(Buffer.VERTEX),0, Vertex_v2fv2f.SIZE); } gl4.glBindVertexArray(0);returntrue; } 开发者ID:java-opengl-labs,项目名称:jogl-samples,代码行数:22,代码来源:Gl_430_draw_vertex_attrib_binding.java 示例2: initVertexArray ▲ importcom...
[Android.Runtime.Register("GL_VERTEX_ARRAY_POINTER")] public const int GlVertexArrayPointer = 32910; 字段值 Value = 32910 Int32 实现 GlAdd GlAliasedLineWidthRange GlAliasedPointSizeRange GlAlpha GlAlphaBits GlAlphaTest GlAlways GlAmbient GlAmbientAndDiffuse GlAnd GlAndInverted GlAndReverse GlBa...
# GL_VERTEX_ATTRIB_ARRAY_TYPE # GL_VERTEX_SHADER # GL_VERTEX_SHADER_BIT_EXT # GL_VIEWPORT # GL_WAIT_FAILED_APPLE # GL_WEIGHT_ARRAY_BUFFER_BINDING_OES # GL_WEIGHT_ARRAY_OES # GL_WEIGHT_ARRAY_POINTER_OES # GL_WEIGHT_ARRAY_SIZE_OES # GL_WEIGHT_ARRAY_STRIDE_OES # GL_WEIGHT_ARRA...
GlVertexArrayBufferBinding GlVertexArrayPointer GlVertexArraySize GlVertexArrayStride GlVertexArrayType GlViewport GlWriteOnly 方法 IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth Javax.Security.Auth.Callback Javax.Security.Auth.Login Javax.Security.Auth.X500 Javax.Security.Cer...
gl.BindVertexArray(t.vao) gl.DrawElements(gl.TRIANGLES, drawCount, gl.UNSIGNED_INT,nil) gl.BindVertexArray(0) gl.Disable(gl.BLEND) } 开发者ID:CubeLite,项目名称:gltext-1,代码行数:31,代码来源:text.go 示例2: CreateSprite ▲点赞 7▼ ...
3.顶点数组(Vertex Array) 顶点数组也是收集好所有的顶点,一次性发送给GPU。不过数据不是存储于GPU中的,绘制速度上没有显示列表快,优点是可以修改数据。 显示列表和顶点数组都是过时的东西了,下面的VBO和VAO才是重点! 1 2 3 4 5 #define MEDIUM_STARS 40 ...
3.顶点数组(Vertex Array) 顶点数组也是收集好所有的顶点,一次性发送给GPU。不过数据不是存储于GPU中的,绘制速度上没有显示列表快,优点是可以修改数据。 显示列表和顶点数组都是过时的东西了,下面的VBO和VAO才是重点! 1 2 3 4 5 #define MEDIUM_STARS 40 ...
BindVertexArray(UInt32) BindVertexArray(Int32) C# 复制 [OpenTK.AutoGenerated(Category="2.0", EntryPoint="glBindVertexArrayOES", Version="2.0")] public static void BindVertexArray (int array); 参数 array Int32 属性 AutoGeneratedAttribute 适用于 Xamarin iOS SDK 12 产品版本 Xamarin iOS...