[Android.Runtime.Register("GL_RENDERBUFFER_WIDTH")] public const int GlRenderbufferWidth = 36162; Field Value Value = 36162 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according...
Learn more about the Javax.Microedition.Khronos.Opengles.GL11ExtensionPack.GlRenderbufferWidthOes in the Javax.Microedition.Khronos.Opengles namespace.
这可以通过用glRenderbufferStorage()实现。第一个参数必须是GL_RENDERBUFFER。第二个参数可以是用于颜色的(GL_RGB,GL_RGBA,etc.),用于深度的(GL_DEPTH_COMPONENT),或者是用于模板的格式(GL_STENCIL_INDEX)。Width和height是渲染缓存图像的像素维度。 width和height必须比GL_MAX_RENDERBUFFER_SIZE小,否则将会产生GL_...
RENDERBUFFER_WIDTH: 0x8D42, RENDERBUFFER_HEIGHT: 0x8D43, RENDERBUFFER_INTERNAL_FORMAT: 0x8D44, RENDERBUFFER_RED_SIZE: 0x8D50, RENDERBUFFER_GREEN_SIZE: 0x8D51, RENDERBUFFER_BLUE_SIZE: 0x8D52, RENDERBUFFER_ALPHA_SIZE: 0x8D53, RENDERBUFFER_DEPTH_SIZE: 0x8D54, RENDERBUFFER_STENCIL_SIZE: 0x...
glRenderbufferStorage(GL_RENDERBUFFER,GL_RGBA,width,height); glBindRenderbuffer(GL_RENDERBUFFER,0); //将渲染缓冲区作为颜色缓冲区附加到fbo glFramebufferRenderbuffer(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_RENDERBUFFER,colorBuffer); 有了扩展就可以用glRenderbufferStorageMultisample 作为ogles上msaa stay...
// 创建一个场景并渲染到 renderTarget renderer.setRenderTarget(renderTarget); renderer.render(scene, camera); renderer.setRenderTarget(null); // 创建一个 TypedArray 来存储读取的像素数据 const pixelBuffer = new Uint8Array(width * height * 4); // 每个像素4个值(RGBA) ...
renderbufferStorage(target:*, internalformat:*, width:Number, height:Number):void WebGLContext sampleCoverage(value:*, invert:*):void WebGLContext scissor(x:Number, y:Number, width:Number, height:Number):void WebGLContext setBlend(gl:WebGLContext, value:Boolean):void [static] WebGLContext...
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")] public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height); 參數 target RenderbufferTarget inter...
functionwebglInit(){constcanvasEl=document.createElement('canvas');// canvas 元素创建canvasEl.width=document.body.clientWidth;// 设置 canvas 画布的宽度canvasEl.height=document.body.clientHeight;// 设置 canvas 画布的高度document.body.append(canvasEl);// 将创建好的 canvas 画布添加至页面中的 body ...
gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height); 代码语言:javascript 代码运行次数:0 运行 AI代码解释 该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。