GL gl=GLContext.getCurrentGL(); if(gl.hasFullFBOSupport()){ returngl.getMaxRenderbufferSamples(); }else{ if(gl.isExtensionAvailable("GL_ARB_framebuffer_object") ||gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")){ IntBufferintBuf1=IntBuffer.allocate(1); gl.glGetIntegerv(GL2GL3....