var GL_RENDERBUFFER_SAMPLES: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BLOC...
RENDERBUFFER_SAMPLES GLenum 是 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER GLenum 是 MAX_COLOR_ATTACHMENTS GLenum 是 COLOR_ATTACHMENT1 GLenum 是 COLOR_ATTACHMENT2 GLenum 是 COLOR_ATTACHMENT3 GLenum 是 COLOR_ATTACHMENT4 GLenum 是 COLOR_ATTACHMENT5 GLenum 是 COLOR_ATTACHMENT6 GLenum 是 COLOR_ATTACHMENT7 GLe...
returngl.getMaxRenderbufferSamples(); }else{ if(gl.isExtensionAvailable("GL_ARB_framebuffer_object") ||gl.isExtensionAvailable("GL_EXT_framebuffer_multisample")){ IntBufferintBuf1=IntBuffer.allocate(1); gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES,intBuf1); returnintBuf1.get(0); }else{ retur...
func glRenderbufferStorageMultisample( _ target: GLenum, _ samples: GLsizei, _ internalformat: GLenum, _ width: GLsizei, _ height: GLsizei ) Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEX...
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, renderBuffer); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0); } } 开发者ID:Constellation,项目名称:escudo,代码行数:44,代码来源:CanvasGL.cpp
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: var frameBuffer = gl.createFrameBuffer(); var colorRenderbuffer = gl.createRenderbuffer(); ...
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: varframeBuffer = gl.createFrameBuffer();varcolorRenderbuffer = gl.createRenderbuffer(); ...
[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glRenderbufferStorageMultisampleAPPLE", Version="1.1")] public static void RenderbufferStorageMultisample (OpenTK.Graphics.ES11.All target, int samples, OpenTK.Graphics.ES11.All internalformat, int width, int height); 參數 target All samp...
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: var frameBuffer = gl.createFrameBuffer(); var colorRenderbuffer = gl.createRenderbuffer(); ...
[Android.Runtime.Register("glRenderbufferStorageMultisample", "(IIIII)V", "")] public static void GlRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height); Parameters target Int32 samples Int32 internalformat Int32 width Int32 height Int32 ...