var GL_RENDERBUFFER_SAMPLES: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BLOC...
[Android.Runtime.Register("GL_RENDERBUFFER_SAMPLES")] public const int GlRenderbufferSamples = 36011; Field Value Value = 36011 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used accord...
RENDERBUFFER_SAMPLES GLenum 是 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER GLenum 是 MAX_COLOR_ATTACHMENTS GLenum 是 COLOR_ATTACHMENT1 GLenum 是 COLOR_ATTACHMENT2 GLenum 是 COLOR_ATTACHMENT3 GLenum 是 COLOR_ATTACHMENT4 GLenum 是 COLOR_ATTACHMENT5 GLenum 是 COLOR_ATTACHMENT6 GLenum 是 COLOR_ATTACHMENT7 GLen...
func glRenderbufferStorageMultisample( _ target: GLenum, _ samples: GLsizei, _ internalformat: GLenum, _ width: GLsizei, _ height: GLsizei ) Deprecated OpenGLES API deprecated. (Define GLES_SILENCE_DEPRECATION to silence these warnings) See Also Functions func glActiveShaderProgramEX...
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: var frameBuffer = gl.createFrameBuffer(); var colorRenderbuffer = gl.createRenderbuffer(); ...
Learn more about the OpenTK.Graphics.ES20.GL.Apple.RenderbufferStorageMultisample in the OpenTK.Graphics.ES20 namespace.
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: var frameBuffer = gl.createFrameBuffer();var colorRenderbuffer = gl.createRenderbuffer();gl.bindRenderbuffer(gl.RENDERBUFFER, colorRenderbuf...
该函数的第一个target是渲染缓冲对象的“目标”,samples表示采样数,internalFormat表示数据格式,width、height表示渲染缓冲对象的宽高。 下面是使用该函数的简单代码片段: varframeBuffer = gl.createFrameBuffer();varcolorRenderbuffer = gl.createRenderbuffer(); ...
RENDERBUFFER_WIDTH GLenum 是 RENDERBUFFER_HEIGHT GLenum 是 RENDERBUFFER_INTERNAL_FORMAT GLenum 是 RENDERBUFFER_RED_SIZE GLenum 是 RENDERBUFFER_GREEN_SIZE GLenum 是 RENDERBUFFER_BLUE_SIZE GLenum 是 RENDERBUFFER_ALPHA_SIZE GLenum 是 RENDERBUFFER_DEPTH_SIZE GLenum 是 RENDERBUFFER_STENCIL_SIZE GLenum 是...
方法名:glRenderbufferStorageMultisample GL30.glRenderbufferStorageMultisample介绍 [英]Establishes data storage, format, dimensions and sample count of a renderbuffer object's image. #glRenderbufferStorage is equivalent to calling this method with the samples set to zero. ...