TABLE - GL.GL_ENCUMBRANCE_TYPES TABLE - GL.GL_ENTITY_BUDGETS TABLE - GL.GL_EXTRACT_HISTORY TABLE - GL.GL_FIXED_CONV_RATES TABLE - GL.GL_HISTORICAL_RATES TABLE - GL.GL_HISTORICAL_RATE_RANGES TABLE - GL.GL_IEA_AUTOGEN_MAP TABLE - GL.GL_IEA_CLEARING_ACCOUNTS TABLE - GL.GL_IEA_IMPORT...
GL_IMPORT_REFERENCES.GL_SL_LINK_TABLE 值说明 XLAJEL: XLA_AE_LINES 表 CSTECL: CST_AE_LINES 表 CST_AE_LINES.SOURCE_TABLE (四个值: MMT、RAE、RT、WT) 值说明: MMT: MTL_MATERIAL_TRANSACTIONS 表 . CST_AE_LINES.SOURCE_ID 关联MMT.TRANSACTION_ID(事务ID) . CST_AE_LINES.REFERNECE2 关联MMT...
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使通过gl_import_references表来进行,该表的je_batch_id,je_header_id,je_line_num 是和GL关联,该表字段gl_sl_link_id是和SLA中的行表(XLA_AE_LINES)关联, 在SLA中重要的几张表如下: xla_transaction_entities:The table XLA_ENTITIES contains information about sub-ledger document or transactions. XLA_E...
See Capabilities Table.Kind: static property of ctx ctx.width ⇒ numberGetter for gl.drawingBufferWidthKind: static property of ctx ctx.height ⇒ numberGetter for gl.drawingBufferHeightKind: static property of ctx ctx.BlendFactorKind: static enum of ctx Properties...
lines vs triangles vertex colors other pre-process (don't load .obj, .dae, .fbx etc at runtime) pre-optimize (texture atlas, sizes, combine meshes, etc...) animation blendshapes hierarchical animation debugging debugging JS WebGL example (https://goo.gl/8U5whT) ...
Expand table Visual Basic Public Property GlLines As Boolean C# public bool GlLines { get; set; } C++ public: property bool GlLines { bool get(); void set(bool value); } JScript public function get GlLines() : boolean public function set GlLines(boolean); Property Value System.Boolean...
Sample - Animated lines Sample - Tiling support Sample - Using deck.gl Example let CustomLayerView2D = BaseLayerViewGL2D.createSubclass({ render(renderParameters) { const gl = this.context; ... } attach() { const gl = this.context; ... } detach() { const gl = this.context; ... ...
GL_MAP_STENCILTheparamsparameter returns a single Boolean value indicating whether stencil indexes are to be replaced by table lookup during pixel transfers. SeeglPixelTransfer. GL_MATRIX_MODETheparamsparameter returns one value: a symbolic constant indicating which matrix stack is currently the target...
GL_MAP_STENCILTheparamsparameter returns a single Boolean value indicating whether stencil indexes are to be replaced by table lookup during pixel transfers. SeeglPixelTransfer. GL_MATRIX_MODETheparamsparameter returns one value: a symbolic constant indicating which matrix stack is currently the target...