[Android.Runtime.Register("GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE")]publicconstintGlFramebufferIncompleteMultisample =36182; Field Value Value = 36182 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand ...
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE GLenum 是 MAX_SAMPLES GLenum 是 HALF_FLOAT GLenum 是 RG GLenum 是 RG_INTEGER GLenum 是 R8 GLenum 是 RG8 GLenum 是 R16F GLenum 是 R32F GLenum 是 RG16F GLenum 是 RG32F GLenum 是 R8I GLenum 是 R8UI GLenum 是 R16I GLenum 是 R16UI GLenum 是 R32I ...
const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; See Also Miscellaneous ACTIVE_UNIFORM_BLOCKS ALREADY_SIGNALED ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED_CONSERVATIVE BLUE COLOR COLOR_ATTACHMENT1 COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 COLOR_AT...
"Framebuffer incomplete multisample buffer. (GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)\n");break;default:fprintf(stderr,"Framebuffer incomplete: %s\n", gluErrorString
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is also returned if the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not the same for all attached textures; or, if the attached images are a mix of renderbuffers and textures, the value of GL_TEXTURE_FIXED_SAMPLE_...
V var GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int32 V var GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES: Int32 V var GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: Int32 V var GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE: Int32 V var GL_FRAMEBUFFER_OES: Int32 V var GL_FRAMEBUFFER_UN...
GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { String msg = ""; switch (status) { case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; break; case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: msg = "GL_FRAMEBUFFER...
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is returned if the value of GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers; if the value of GL_TEXTURE_SAMPLES is the not same for all attached textures; or, if the attached images...
gl.FRAMEBUFFER_UNSUPPORTED: The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer. When using a WebGL 2 context, the following values can be returned additionally: gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: The values of gl.RENDERBUFFER_SAMPL...
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 COLOR_ATTACHMENT0 0x8CE0 DEPTH_ATTACHMENT 0x8D00 STENCIL_ATTACHMENT 0x8D20 DEPTH_STENCIL_ATTACHMENT 0x821A NONE 0 FRAMEBUFFER_COMPLETE 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 ...