var GL_DRAW_FRAMEBUFFER_APPLE: Int32 var GL_DRAW_FRAMEBUFFER_BINDING_APPLE: Int32 var GL_DST_ALPHA: Int32 var GL_DST_COLOR: Int32 var GL_DYNAMIC_COPY: Int32 var GL_DYNAMIC_DRAW: Int32 var GL_DYNAMIC_READ: Int32 var GL_ELEMENT_ARRAY_BUFFER: Int32 var GL_ELEMENT_ARRAY_BUFFER_BINDI...
Learn more about the Android.Opengl.GLES30.GlDrawFramebufferBinding in the Android.Opengl namespace.
gl = renderer->context->gl_vtable;if(!gl->GenFramebuffers) {/* turn off the pipeline because Frame buffer object is a not present */gst_gl_context_set_error (renderer->context,"Context, EXT_framebuffer_object supported: no");returnFALSE; } GST_INFO ("Context, EXT_framebuffer_object ...
var GL_DRAW_BUFFER15: Int32 var GL_DRAW_FRAMEBUFFER: Int32 var GL_DRAW_FRAMEBUFFER_APPLE: Int32 var GL_DRAW_FRAMEBUFFER_BINDING: Int32 var GL_DRAW_FRAMEBUFFER_BINDING_APPLE: Int32 var GL_DST_ALPHA: Int32 var GL_DST_COLOR: Int32 var GL_DYNAMIC_COPY: Int32 var GL_DYNAMIC_DRAW: ...
voidGBuffer::BindForWriting() {glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); } 开发者ID:Faham,项目名称:deferred-csm,代码行数:4,代码来源:gbuffer.cpp 示例2: throw ▲点赞 7▼ RenderTarget::RenderTarget(constglm::ivec2& size, GLenum format,intflags, GLenum filter)throw() ...
int target, // 一般设置为GL_FRAME_BUFFER int framebuffer // 帧缓冲区对象 ); 1. 2. 3. 4. 绑定到GL_FRAMEBUFFER目标后,接下来所有的读、写帧缓冲的操作都会影响到当前绑定的帧缓冲。也可以把帧缓冲分开绑定到读或写目标上,分别使用GL_READ_FRAMEBUFFER或GL_DRAW_FRAMEBUFFER来做这件事。如果绑定到了...
ELEMENT_ARRAY_BUFFER GLenum 是 ARRAY_BUFFER_BINDING GLenum 是 ELEMENT_ARRAY_BUFFER_BINDING GLenum 是 STREAM_DRAW GLenum 是 STATIC_DRAW GLenum 是 DYNAMIC_DRAW GLenum 是 BUFFER_SIZE GLenum 是 BUFFER_USAGE GLenum 是 CURRENT_VERTEX_ATTRIB GLenum 是 FRONT GLenum 是 BACK GLenum 是 FRONT_AND_BACK GL...
A GLenum specifying the binding point (target). Possible values: gl.FRAMEBUFFER Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. When using a WebGL 2 context, the following values are available additionally: gl.DRAW_FRAMEBUFFER Equivalent to gl...
drawArrays(mode:*, first:int, count:int):void WebGLContext drawElements(mode:*, count:int, type:*, offset:int):void WebGLContext enable(cap:*):void WebGLContext enableVertexAttribArray(index:int):void WebGLContext finish():void WebGLContext flush():void WebGLContext framebufferRenderbuff...
glDrawPixels函数将像素块写入 framebuffer。 语法 C++复制 voidWINAPIglDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type,constGLvoid *pixels ); parameters width 将写入帧缓冲区的像素矩形的宽度尺寸。 height 将写入帧缓冲区的像素矩形的高度维度。