3D Gaussian Splatting for Real-Time Radiance Field Rendering (using results of PlanarSLAM) This repo is cloned from gaussian-splatting. We add additional functions to read Point Clouds, Camera Poses, and RGB Images from results of PlanarSLAM. We hope more possibilities can be explored based on...
Tiny Gaussian Splatting Viewer Open3D Point-SLAM License MonoGS is released under aLICENSE.md. For a list of code dependencies which are not property of the authors of MonoGS, please checkDependencies.md. Citation If you found this code/work to be useful in your own research, please conside...
多传感器融合SLAM、Gaussian Splatting等方向 相机与激光雷达的标定是很多任务的基础工作,标定精度决定了下游方案融合的上限,因为许多自动驾驶与机器人公司投入了较大的人力物力不断提升,今天也为大家盘点下常见的Camera-Lidar标定工具箱,建议收藏! (1)Libcbdetect 一次拍摄多棋盘格检测:https://www.cvlibs.net/softwar...
多传感器融合SLAM、Gaussian Splatting等方向 相机与激光雷达的标定是很多任务的基础工作,标定精度决定了下游方案融合的上限,因为许多自动驾驶与机器人公司投入了较大的人力物力不断提升,今天也为大家盘点下常见的Camera-Lidar标定工具箱,建议收藏! (1)Libcbdetect 一次拍摄多棋盘格检测:https://www.cvlibs.net/softwar...
While we made all parts of our code deterministic, differential rasterizer of Gaussian Splatting is not. The metrics can be slightly different from run to run. In the paper we report average metrics that were computed over three seeds: 0, 1, and 2. ...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
3D Gaussian Splatting has recently shown promising results as an alternative scene representation in SLAM systems to neural implicit representations. However, current methods either lack dense depth maps to supervise the mapping process or detailed training designs that consider the scale of the environme...
We present SGS-SLAM, the first semantic visual SLAM system based on 3D Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding...
As shown above, we present the framework for Multi-modal 3D Gaussian Splatting for SLAM. We utilize inertial measurements, RGB images, and depth measurements to create a SLAM method using 3D Gaussians. Through the effort of integrating multiple modalities, our SLAM method performs with high track...