通过刚体的速度向量(velocity)控制移动 示例:创建一个Cube,添加刚体组件,编写脚本,利用Rigidbody.velocity刚体的速度向量驱动物体运动,通过按空格键按下使物体向上运动。 using UnityEngine; using System.Collections; public class example : MonoBehaviour { private Rigidbody rigidbody; void Start(){ //获取挂载物体...
unity3d.com Version: 2018.1 语言: 中文 脚本API UnityEngine UnityEditor Unity Other Rigidbody.GetPointVelocity public Vector3 GetPointVelocity (Vector3 worldPoint); 描述 点/worldPoint/(全局空间)处刚体的速度。 计算速度时,GetPointVelocity 会考虑到刚体的 angularVelocity。 using UnityEngine; using...
rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> (); Vector3 velocity = Vector3.zero;switch(space) {caseSpace.Self: velocity=rigidbody.GetRelativePointVelocity (owner.GetValue (position));break;caseSpace.World: velocity=rigidbody.GetPointVelocity(owner.GetValue (position));break; } ow...
Do update for the RB by useing the first test caseTEFUNCvoidupdateRigidBodyForOne(RigidBodyPtr body){ body->setVelocity(lambda * body->getPosition()); body->setAcceleration(lambda * body->getVelocity()); Vec3 axis;floatangle; body->getOrientation().getAxisAngle(axis, angle);Quaterniontmp(...
private void FixedUpdate() { rigidbody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = rigidbody.GetAccumulatedTorque(); rigidbody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); } } In this example, the angular velocity of the Rigidbody is 0. Did...
using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Physics)] [Tooltip("Sets the Angular Velocity of a Game Object. To leave any axis unchanged, set variable to 'None'. NOTE: Game object must have a rigidbody.")] ...
网上关于角色移动的文章太多太多了,就我自己整理的时候都发现写了好多篇(因为有不同的方案),今天就...
Unity-BattleStar丨8. 物理引擎Rigidbody组件、Collider组件、Raycast 如果对象身上还挂载着Collider(碰撞)组件,那么该对象还受到碰撞物理效果影响,例如游戏中的被车撞飞 一、Rigidbody组件 Rigidbody组件Unity Manual介绍:Rigidbody...由Unity Manual我们可知道Rigidbody可实现的功能有哪些 1、组件名称释义 1). Mass...
unity get怎么用 unity getpixel ◆ function GetPixel(x: int, y: int): Color 描述:返回坐标(x, y)处的像素颜色。 如果像素坐标超出边界(大于宽/高或小于0),它将给予纹理的包裹模式来限制或重复。 如果你正在从纹理中读一个大的像素块,使用GetPixels可能会更快,它将返回整个像 素颜色块。 该函数只工作...
Rigidbody.GetRelativePointVelocity public Vector3 GetRelativePointVelocity (Vector3 relativePoint); 描述相对于点 relativePoint 处的刚体的速度。 计算速度时,GetRelativePointVelocity 会考虑到刚体的 angularVelocity。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { publi...