publicColorGetColor(stringname); publicColorGetColor(intname); 参数 nameID通过Shader.PropertyToID检索的属性的名称 ID。 name属性的名称。 描述 获取指定的颜色值。 许多着色器使用多种颜色。使用 GetColor 可获取propertyName颜色。 Unity 内置着色器使用的常用颜色名称:\"_Color"是材质的主色。它还可以通过c...
returns the material properties. 説明 get shader property information of the materials you pass in. when implementing custom materialeditors, you'd usually pass the this.targets array to this function, where this.targets is all the selected materials. additional resources: materialproperty . did you...
简简单单讲一讲unity中 粒子碰撞事件 的 OnParticleCollision、List<ParticleCollisionEvent>、ParticleSystem.GetCollisionEvents 的使用可以用作粒子造成伤害、粒子变成角色等, 视频播放量 1087、弹幕量 0、点赞数 36、投硬币枚数 10、收藏人数 45、转发人数 0, 视
(亡语)) 01:31 UnityEngine.AI.NavMeshAgent.path.corners和LineRenderer(显示自动寻路路线) 05:25 Sprite(精灵贴图) 03:33 HideInInspector(隐藏面板暴露对象) 00:50 activeSelf(判断对象激活状态) 02:37 material.SetColor material.SetFloat material.SetTexture(常用设置材质参数语句) 12:08 Physics.BoxCastAll(...
本文整理汇总了C#中UnityEngine.CanvasRenderer.GetMaterial方法的典型用法代码示例。如果您正苦于以下问题:C# CanvasRenderer.GetMaterial方法的具体用法?C# CanvasRenderer.GetMaterial怎么用?C# CanvasRenderer.GetMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类...
This is my import setting for a FBX file, what I want to get is the material name that imported from 3dsmax, but I can't find a way to achieve it properly. What I have tried is OnPreprocessMaterialDescription() (https://docs.unity3d.com/ScriptReference/AssetPostproces...
The 3D assets made in DCCs are brought into a real-time engine such as Unity, where they are integrated into a larger project like a game, simulation, or animated film. 选择要展开的图像 3.Other resources for 3D assets in Unity
FotoOpt 靓镜 1.6 GetColor 屏幕取色工具 1.2 GIF 动画转换王 1.0 ... www.kaishile.com|基于28个网页 2. 获取颜色 Unity 脚本类总索引 ... CopyPropertiesFromMaterial 从材质拷贝属性 GetColor 获取颜色 GetFloat 获取浮点值 ... game.ceeger.com|基于10个网页...
Color cdata = material.GetColor(cname); babylonShaderMaterial.vectors4.Add(cname, cdata.ToFloat()); } List<string> vnames = material.GetVectorNames();foreach(stringvnameinvnames) { Vector4 vdata = material.GetVector(vname); babylonShaderMaterial.vectors4.Add(vname, vdata.ToFloat()); ...
renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; #endif renderer.receiveShadows = false; renderer.useLightProbes = false; renderer.material.color = VR.Context.PrimaryColor; } } ...