publicColorGetColor(stringname); publicColorGetColor(intname); 参数 nameID通过Shader.PropertyToID检索的属性的名称 ID。 name属性的名称。 描述 获取指定的颜色值。 许多着色器使用多种颜色。使用 GetColor 可获取propertyName颜色。 Unity 内置着色器使用的常用颜色名称:\"_Color"是材质的主色。它还可以通过c...
Material[] mats =newMaterial[] { material };this.DetermineWorkflow(MaterialEditor.GetMaterialProperties(mats)); MaterialChanged(material,this.m_WorkflowMode); } } 开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:28,代码来源:StandardShaderGUI.cs 示例3: Start ▲点赞 3▼ voidStart() {material...
脚本API UnityEngine UnityEditor Unity OtherMaterialPropertyBlock.GetColorpublic Color GetColor (string name); public Color GetColor (int nameID); 参数 nameID 通过Shader.PropertyToID 检索的属性的名称 ID。 name 属性的名称。描述 从属性代码块获取颜色。
unity3d.com Version: 2021.3 语言: 中文 脚本API UnityEngine UnityEditor Unity OtherMaterialEditor.GetMaterialPropertypublic static MaterialProperty GetMaterialProperty (Object[] mats, string name); public static MaterialProperty GetMaterialProperty (Object[] mats, int propertyIndex); ...
UnityEditor Unity OtherCanvasRenderer.GetMaterial Other Versions Leave feedback Switch to Manual public Material GetMaterial(int index); public Material GetMaterial(); Parameters index The material index to retrieve (0 if this parameter is omitted). Returns Material Result. Description Gets the ...
開發者ID:marmmotreto, 本文中的UnityEngine.CanvasRenderer.GetMaterial方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。
MaterialInstance Matrix4 Mesh MeshRenderer Model MouseInputEvent MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllocator Res...
// Create another tween and apply the same settings as the previous onematerial.DOColor(Color.red,2).SetAs(myTween); (both tweens will loop 4 times with an OutQuint ease and when finished they'll call the same OnComplete method, even if they're ac...
Material MaterialInstance Matrix4 Mesh MeshRenderer Model MouseInputEvent MemoryAllocator NodeFG Plane PostProcessStage Pipeline PipelineLayout PassExecuter PassNode Quaternion Queue RefCount Renderable ResourceManager RenderPass RenderTarget RenderingPath RenderStage ResourceAllo...
Namespace: Microsoft.MixedReality.GraphicsTools Assembly: Microsoft.MixedReality.GraphicsTools.dll Returns the name of the shader this class was generated from. C# 复制 public override string GetTargetShaderName (); Returns String Applies to 产品版本 Mixed Reality G...