Once you've gone through all of those steps you can choose whether you want to render local or remote. When the render starts, a new window will pop-up showing you all the details of your render, such as total frames, elapsed time, and all that good stuff. Start mastering 3D Skills ...
///TODO: Working on a way to nicely package up actions in action sets If you are worried about GC from the delegates, you can also use a polling approach rather than a callback-driven approach.void OnEnable() { fireAction.Enable(); walkAction.Enable(); } void OnDisable() { fire...
同樣地,安裝路徑e:\stuff\T1將會運作,但e:\stuff\T12會太長。 具有諷刺意味的是,第一個達到限制的檔案甚至不會在 Windows 上使用,它適用於 iOS 組建(iOS 沒有MAX_PATH限制)。 WLT 會建置並正常執行,而不需要它。 不過,檔案的存在會干擾一些重要的 MRTK 腳本的執行,而且可能以其他微妙的方式破壞 Unity 的...
In order to differentiate height in the environment, I used color gradients. The easiest way of implementing these would be to create a texture. However, seeing as I committed to not using textures, this wasn’t an option. Also, gradients are something shaders can do quickly, without much ...
It’s unmatched in terms of sheer virality, consistently dominating TikTok with seemingly simple stuff while being lauded as an example of “good value” and “natural fiber clothes.” Simultaneously, Gen Z, whose anti-fast-fashion vigilantes have tanked more than one brand’s attempt to shrug ...
In the first stack layout i need to provide a background image and two buttons on left and right side of stack layout and a label.But using stack layout i can only provide background color instead of image .Could anyone please help me to solve this?. Tuesday, April 19, 2016 8:26...
Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode
Create the CCRenderTextuer, specifying the width and height of the texture in pixels. Call begin to initialize drawing to the CCRenderTexture. Issue OpenGL commands to draw stuff – but it will go to the CCRenderTexture instead of the screen. Call end when you are done, and CCRenderTexture wi...
Indeed, our 3D world is made of stuff that super tiny voxels could approximate in vast quantities. Thus, if you have a high enough density coupled with the proper rendering techniques: you can use voxels to replicate real-world objects that would be impossible to differentiate from the r...
Unity Package:code The Concept Now that we have the basic stuff out of the way, we can start discussing what we want to achieve and how to go about it. At least, one way of going about it. Here are some of the items we need to think about: ...