UnityEngine.Purchasing UnityEngine.Rendering UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngine.Sprites UnityEngine.Tizen UnityEngine.UI UnityEngine.VR UnityEngine.WindowsPhone UnityEngine.WSA Classes AccelerationEvent AnchoredJoint2D AndroidInput AndroidJ...
UnityJoystickManager Constructors Fields Methods Disable GetActiveControllers GetCurrentControllerType GetOrAddController RemoveController Update UnityTouchController UnityTouchDeviceManager XboxController Microsoft.MixedReality.Toolkit.Input.Utilities Microsoft.MixedReality.Toolkit.Inspectors ...
説明 Gets the list of Animation Clip overrides currently defined in this Animator Override Controller.This function is allocation-free if you pre-allocate the overrides list with AnimatorOverrideController.overridesCount.using System.Collections; using System.Collections.Generic; using UnityEngine;public ...
UnityException:get_time不允许从单行为构造函数(或实例字段初始值设定项)调用,请在唤醒或启动时调用它。从游戏对象“玩家”上的MonoBehavior“PlayerController”调用。 2、UnityException:不允许从MonoBehavior构造函数调用RandomRangeInt,请改为在Awake或Start中调用它3、不允许从MonoBehavior调用persistentDatapath4、MonoBe...
GetControllerNode (MixedReality.Toolkit.Handedness handedness); Parameters handedness Handedness The handedness of the returned controller Returns Nullable<UnityEngine.XR.XRNode> The IMixedRealityController for the desired handedness, or null if none are present. Applies to 产品版本 MRTK3...
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When ever I run my Unity project from inside the Unity Editor (2017.4.1f1) using the SteamVR beta (1.1.1), while one of my controllers is powered down or not tracking, this error is thrown 3 times every frame for each inactive controller: GetSkeletalActionData error (/actions/default/in...
@Override public void onBackPressed() { //To support reverse transitions when user clicks the device back button AudioManager am = (AudioManager) getSystemService(AUDIO_SERVICE); int volume_level= am.getStreamVolume(AudioManager.STREAM_MUSIC); mediaPlayer.setVolume(volume_level-(volume_level/2),volu...
This sample demonstrates a version of the SimpleAR scene using Unity's new Input System. SeeARController.inputactionsfor an example of an action map. For a demonstration on how these action map bindings are used, see theInputSystem_PlaceOnPlane.csscript. For more details, see theInput System...
Now that you have the load test created, you are ready to run it. Click the “Run test” button on the load test window (shown below). While the load test is running, Visual Studio will show you 4 graphs that give you information about the current test run. You can play with the ...