ShoeBox 是一款以 Adobe Air 为基础的免费应用,用于在 windows 或者 Max OSX 平台上创作游戏和 UI相关的资源。 Spritesheet Preview 一个使用简单的预览精灵图的免费工具。 TexturePacker 卓绝的帧图编辑器。 位图压缩 ImageAlpha 图片压缩程序 pngqunt 和其他几个工具的 Mac OSX 平台图形界面前端。 Kraken.io 使用...
Godot's scenes are more small scale and self-contained. Your scenes can effectively be an object unto themselves as you add all of the necessary Sprites, PhysicsBody2Ds, and other Nodes to your scene's hierarchy to build up your object. That scene can then be instanced within a larger sce...
In its Sprite Editor, click on “Edit Image” which will open the Image Editor. Change the primary colour to black and use the fill tool to fill the image: Alternatively, you can import it from the tutorial assets. We’ll make use of two new Sequences for this transition: “seq_...
change the bounding box settings in the sprite editor to "clip" the collision masks and see how that changes things. change the image X/Y scale and see how that affects the collision detection for the different masks. switch off the "precise" argument for the script being used (set it to...
The idea behind using a clipping mask is that you add a subject sprite, and then a mask sprite, and the mask sprite will "hide" (mask) the subject. You can then use the mask sprite animation, or move or scale the mask sprite to change the visibility of the subject (or parts of th...
Discussion Error in the script editor : sprite_collision_mask Hi, be carefull the manual indicates the 4 arguments for the bbox in the good order (bbleft,bbtop,bbright,bbbottom) but in the script editor these arguments are proposed in bad order (bbleft,bbright,bbtop,bbottom). Sorry ...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development...
GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development...
If you need 32×32 sized tiles, or larger, just scale the image up to whatever you need. Then import the image into the GMS2 Sprite Editor, set the grid to the size you need, and draw over the template in a new layer until you’ve built up your tiles! I will point out here, ...
We have also found an Image Editor issue which can cause the IDE to stop rendering if you manage to delete the final remaining frame in any sprite (which you should not be able to do) Instead it should only clear frame and layers to empty image, or do nothing? Dan said: GameMaker...