Not much, that's not yet workflow change, they just moved Inspector to sidebar by default: Biggest change is that room editor properties are moved into inspector - so they aren't in separate sidebar now. What I like here is that even if we select another resource (object, script), layer...
…And that’s how it works! Along the way making this, there were many many missteps and dead ends and poor attempts before we arrived at the current methods. Who knows, it might even continue to change as we go. But for now it runs pretty great and the system is working! Thanks ...
it’s still not really here yet. It sounds like the beta currently has some rather severe issues that make it less than suitable for production at this time. Hopefully this will change quickly. It will be interesting towatch
To upload Mobile Games to the Play Store, it is now necessary to target Android Studio 14, and a Api34. Usually I mess a lot of things up when I change those parameters, has anyone made this adjustment yet? Is this as simple as opening up Android Studio and check the... JuGGling...
keep in mind shaders are also loaded onto the GPU and will take up memory (though I'd suspect they're generally an couple of orders of magnitude smaller) - not sure if they're using the same RAM for easy switching or are loaded from the CPU to the GPU every time you change shader...
Is there any plan for the particle system to support delta timing? New Runtime will have a different more feature filled particle system but no plans to change the current runtime particle system. Reactions: WangleLine, FoxyOfJungle, 8BitWarrior and 3 others iampremo GameMaker Staff Admin ...
Good Afternoon, the next beta is currently rolling out to you: IDE v2022.300.0.498 Runtime v2022.300.0.502 The keen-eyed among you will notice a renaming has occurred. DnD is now GML Visual. This is a naming change we've wanted to make for a while. Drag and Drop has not been a gre...
Hopefully I'm not stepping on toes here, but I made some quick edits to your latest sprite to show some things I would change personally. I kept it as close to the original as I could in terms of design, pose and light source. - The head was brought down closer to the...
Because I've requested this, it would be really good to be able to turn off border window, and also change the display resolution, something Gamemaker used to be able to do in the past. Border Toggler, available here: https://samuel-venable.itch.io/gamemaker-extension-collection I can ...
We are looking to introduce an improved particle system in the New Runtime, again our focus is compatibility so it will not be day one item we release but it is high on our list of elements to change. Reactions: FoxyOfJungle and Karlstens iampremo GameMaker Staff Admin Moderator ...