首先我们需要判断小鸟是否正在经过管道区域,这一区域的范围是pipe_x~pipe_x+52;如果小鸟在这一范围中那么我们需要判断小鸟是否正常通过上下管道间隙,也就是判断小鸟是否位于管道之间的间隙中,这一区域的范围是pipe_dy+320~pipe_dy+396。将这一过程写为函数check()。为了进入结束模式,我设置了一个变量end_flag用来...
# 因此在加载一个有alpha通道的素材时(比如PNG TGA),需要使用convert_alpha()方法,当然普通的图片也是可以使用这个方法的,用了也不会有什么副作用。 IMAGES['numbers'] = ( pygame.image.load('assets/sprites/0.png').convert_alpha(), pygame.image.load('assets/sprites/1.png').convert_alpha(), pygame...
Sprite Animations: Animating the bird and the ground FelgoGameNetwork: Leaderboards for comparing highscores across platforms Files: demos/FlappyBird/CMakeLists.txt demos/FlappyBird/android/AndroidManifest.xml demos/FlappyBird/android/res/values/strings.xml demos/FlappyBird/android/res/xml/file_...
1 this.bird.anchor.setTo(-0.2, 0.5); 现在测试一下游戏你就会发现已经好得多了。 添加失败动画首先,更新update()方法:用hit_pipe()替 16、换restart_rame()。 1 this.game.physics.overlap(this.bird, this.pipes, this.hit_pipe, null, this); 然后我们来写一个hit_pipe()方法。 1 2 3 4 5 6...
m_bg1 =(Sprite *) UI -> getChildren().at(2); m_bg2 = Sprite::create("border.png"); m_bg2 -> setPosition(960,m_bg1 -> getPositionY()); this -> addChild(m_bg2); this -> addChild(UI); } void TollgateScene::flyBtnPressed(Ref *sender,TouchEventType type) ...
asset/, 用来保存小鸟和管子的图片的文件夹(bird.png和pipe.png) 用浏览器打开index.html,用文本编辑器打开main.js 在main.js中可以看到我们之前提到的Phaser工程的基本结构 // Initialize Phaser, and creates a 400x490px game var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div'); ...
sprite.Sprite): """Represents the bird controlled by the player.The bird is the 'hero' of this game. The player can make it climb (ascend quickly), otherwise it sinks (descends more slowly). It must pass through the space in between pipes (for every pipe passed, one...
20 TOTAL_PIPE_BODY = int(3/5 * BK_HEIGHT) # 像素值必须为整数 占窗口的3/5 21 PIPE_RATE =0.96 22 a_i="bird-wingup" 23 b_i="bird-wingmid" 24 c_i="bird-wingdown" 25 26 INITAL_SPEED = -0.37#鸟的Y轴初速度 27 BIRD_WIDTH = 50 ...
setTexture(obs3Texture); } pipeSprite.setScale(1.5f, 1.5f); pipeSprite.setPosition(window.getSize().x, 0); pipes.push_back(pipeSprite); } void Bird::initVars() { obs3Texture.loadFromFile("images/Pipe3.png"); obs2Texture.loadFromFile("images/Pipe2.png"); obs1Texture.loadFromFile("...
先下载我为教程制作的模板,里面包括: ∙phaser.min.js, 简化了的Phaser框架v1.1.5 ∙index.html, 用来展示游戏的文件 ∙main.js, 我们写代码的地方 ∙asset/, 用来保存小鸟和管子的图片的文件夹(bird.png和pipe.png)用浏览器打开index.html,用文本编辑器打开main.js 在main.js中可以看到我们...