我们准备了图片“flappybird_top_pipe.png”和“flappybird_bottom_pipe.png”,分别用来创建上方水管角色及下方水管角色。接着在程序中加入如下代码: pipe_top=Actor("flappybird_top_pipe")pipe_bottom=Actor("flappybird_bottom_pipe") 上述代码定义了变量pipe_top和pipe_bottom,分别保存上方水管角色和下方水管角色。
可以控制游戏循环频率self.screen=pygame.display.set_mode((SCREENWIDTH,SCREENHEIGHT))# 创建游戏窗口(SCREENWIDTH*SCREENHEIGHT)pygame.display.set_caption('Flappy Bird by MRL')# 设置窗口标题,默认为‘pygame window’# 定义一些常量self.IMAGES, self.SOUNDS...
现在我们添加继续添加Bird和Pipe对象,让该游戏看起来更加完整。 1、添加Pipe对象 (1)初始化 在Flappy_Bird_Env的init中添加如下变量的初始化: # 管道图片相关设置self.pipeVelX=-4# 管道移动速度self.PIPEGAPSIZE=100# 上下管道之间的间距self.PIPE_WIDTH=self.IMAGES['pipe'][0].get_width()self.PIPE_HEIGHT...
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20 TOTAL_PIPE_BODY = int(3/5 * BK_HEIGHT) # 像素值必须为整数 占窗口的3/5 21 PIPE_RATE =0.96 22 a_i="bird-wingup" 23 b_i="bird-wingmid" 24 c_i="bird-wingdown" 25 26 INITAL_SPEED = -0.37#鸟的Y轴初速度 27 BIRD_WIDTH = 50 ...
#还需要仔细的思考TOTAL_PIPE_BODY=int(3/5*BK_HEIGHT)# 像素值必须为整数 占窗口的3/5PIPE_RATE=0.96a_i="bird-wingup"b_i="bird-wingmid"c_i="bird-wingdown"INITAL_SPEED=-0.37#鸟的Y轴初速度BIRD_WIDTH=50BIRD_HEIGHT=40BIRD_INIT_SCORE=7#鸟的初始通关分数STONE_ADD_TIME=1000#每隔多少毫秒就...
pipe.png: The image representing the pipes. rotated_pipe.png: The rotated image for the pipes. sfx_hit.wav: Sound effect for when the bird hits a pipe. sfx_point.wav: Sound effect for when the bird successfully passes through a pipe. Acknowledgements Pygame - The library used to develop...
flappybird.png 放置小鸟 第一步是在屏幕上放置小鸟,我们的目标是将小鸟放置在屏幕左侧,x轴方向坐标固定,y轴坐标能够更新。用户能够通过鼠标点击让小鸟向上移动,同时收到重力作用,会向下掉。我们可以使用Container组件,通过alignment来配置小鸟的坐标。 Widgetbuild(BuildContext context){returnAnimatedContainer(duration:Dur...
demos/FlappyBird/android/res/drawable-xxhdpi/ic_launcher.png demos/FlappyBird/assets/felgo-logo.png demos/FlappyBird/assets/img/0_big.png demos/FlappyBird/assets/img/0_big_gold.png demos/FlappyBird/assets/img/1_big.png demos/FlappyBird/assets/img/1_big_gold.png demos/FlappyBird/ass...
然后为Flappy Bird 添加背景图片 首先和小鸟图片一样将导入的背景图片变成unity可以直接用的2d精灵图片, 之后直接拖到我们的场景中就可以了 如下图所示: 分别调整背景和小鸟的layer Paste_Image.png 这样一个基本的雏形已经完成了, 下面就该为小鸟添加障碍物 ...