If no prop is used in the animation or you require the particle effect to be in a different location, use PtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 b...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 b...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 b...