Config: Config.EnablePropertyCoordGarageCoord = false -- set to false if you will use custom exports and events Config.HousingBlips = false ADVANCED USAGE Your Owned Coordinates (garage coord and spawn coords) (advanced) garage id must be formatted like these 'garage_12' (12 is your garage ...
Set peds Copy name/hash Vehicles: Browse to all vanilla vehicles Preview images Spawn vehicle Copy name/hash Weapons: Browse to all vanilla weapons Preview images Give weapons (with ox_inventory support) Copy name/hash Audio: Draw near vanilla Static Emitters Set draw distance Get info from...
Using Menyoo, spawn down a tennis ball and attach it to human, by default menyoo will attach it to the SKEL_ROOT bone (stomach), so from that, what we can do is is either offset the coordinates, say, up to the human ped's mouth, or change the bone all together. Once we've got...
Set peds Copy name/hash Vehicles: Browse to all vanilla vehicles Preview images Spawn vehicle Copy name/hash Weapons: Browse to all vanilla weapons Preview images Give weapons (with ox_inventory support) Copy name/hash Audio: Draw near vanilla Static Emitters Set draw distance Get info from...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 ...
Using Menyoo, spawn down a tennis ball and attach it to a human, by default menyoo will attach it to the SKEL_ROOT bone (stomach), so from that, what we can do is either offset the coordinates, say, up to the human ped's mouth, or change the bone altogether. Once we've got it...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 ...