Now, DirectX 12 gives that control to the application. There are two parts in this blog post. In this first part, I’ll explain how multiple GPUs are exposed in the DirectX API, giving some pointers to the API documentation. Please look for further details in the documentation itself. In...
Video Encode API documentation resources The API usage is similar to other existing Video DirectX 12 features and the high-level steps are: CallID3D12VideoDevice::CheckFeatureSupportto check for the support details for DirectX12 video encoding operations. Pass a value from theD3D12_FEATURE_VIDEOen...
DirectML High-performance, hardware-accelerated DirectX 12 library for machine learning, providing GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers DirectML repo DirectML landing page WinML High-performance API for deploying hardware-accelerated machine...
DirectX API documentation PIX on Windows D3DX12 (the D3D12 Helper Library) D3D12 Raytracing Fallback Layer D3D12 Residency Starter Library D3D12 MultiGPU Starter Library DirectX Tool Kit D3DDred debugger extension The MIT License (MIT) Copyright (c) 2015 Microsoft Permission is hereby granted, fr...
VaclavEliasadded help wantedExtra attention is needed good first issueGood for newcomers manualRelated to manual documentation on Sep 17, 2024 VaclavEliaschanged the title [-]Manual - Create a Proejct - Add a note about DirectX 12[/-] [+]Manual - Create a Project - Add a note about Dire...
在为游戏创建作弊时,渲染额外的内容或修改模型在游戏中的渲染方式迟早可能需要。有多种技术可以实现这一点,但最常见的技术之一是挂钩 DirectX API 的 3D 图形组件。 比如说D3D HOOK实现骨骼透视,实际上就是hookD3D绘制3D模型都需要调用的DrawIndexedPrimitive()函数,然后判断模型,修改其Z轴深度缓存,从而实现模型透视,...
实际上关于DirectX 还有很多有意思的地方,比如说经典的WalkHack,通过钩取函数,实现获取人物模型编号,以及修改Z轴深度缓存来达到想要的目的。还有对于imgui,也是有很多可以学习的地方,对比古老的Mfc窗口,或者自定义窗口,imgui的窗口简单而美观,并且实现起来也很方便。
Documentation is available on theGitHub wiki. Notices All content and source code for this package are subject to the terms of theMIT License. For the latest version of DirectXTK12, bug reports, etc. please visit the project site onGitHub. ...
3.1 INTRODUCTION At the 2018 Game Developers Conference, Microsoft announced the DirectX Raytracing (DXR) API, which extends DirectX 12 with native support for ray tracing. Beginning with the October 2018 update to Windows 10, the API runs on all DirectX 12 GPUs, either using dedicated ...
And as you can see in this screenshot extracted from the Unreal Engine Documentation Page (https://docs.unrealengine.com/5.0/en-US/API/Runtime/RHI/ERHIFeatureLevel__Type/) It asks for all those requirements to be compatible with SM6 Feature Level due ...