DirectX 12 Ultimate DirectX 12 Ultimate est la version la plus récente de l’API et la nouvelle référence des jeux de nouvelle génération. DirectX 12 Ultimate vous offre un niveau de réalisme sans précédent grâce au support du ray tracing, des mesh shaders, du variable rate shading ...
DirectX 12 The client should pass a pointer to IUnknown interface of the created device (typecast to void *) as NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS::device, and set NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS::deviceType toNV_ENC_DEVICE_TYPE_DIRECTX. Use of DirectX 12 devices is supported ...
Parameters device - Returned device handle ordinal - Device number to get handle for www.nvidia.com CUDA Driver API TRM-06703-001 _v8.0 | 42 Modules Returns CUDA_SUCCESS, CUDA_ERROR_DEINITIALIZED, CUDA_ERROR_NOT_INITIALIZED, CUDA_ERROR_INVALID_CONTEXT, CUDA_ERROR_INVALID_VALUE, CUDA_...
XeSuper Sampling is implemented as a sequence of Microsoft* Direct3D* 12 (DX3D) compute shader passes, executed before the rendering engine's post-processing stage (as described in the section entitled 'TAA and XeSS'). The rendering engine initializes XeSS by passing a Direct3D* 12 (D3D12...
Contiene valores para las operaciones de procesamiento de vídeo de DirectX Video Acceleration (DXVA). Sintaxis C++ Copiar typedef struct _DXVA2_ProcAmpValues { DXVA2_Fixed32 Brightness; DXVA2_Fixed32 Contrast; DXVA2_Fixed32 Hue; DXVA2_Fixed32 Saturation; } DXVA2_ProcAmpValues; Miembros Bri...
VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new ‘Dark Frames’ option, algorithm to auto select ‘decent’ Dark Frames choice. VIDEO/GLSL: Add FinalViewportSize support to GLSL VIDEO/GLSL: ...
Crée une instance de l’infrastructure graphique Microsoft DirectX (DXGI) Gestionnaire de périphériques. Syntaxe C++Copie HRESULTMFCreateDXGIDeviceManager( [out] UINT *resetToken, [out] IMFDXGIDeviceManager **ppDeviceManager ); Paramètres
hardwareItemType = DirectX 中的允許值:DX9、DX10、DX11、DX12-FEATURELEVEL11、DX12-FEATURELEVEL12 hardwareItemType 中允許的值 = Video_Memory:1GB、2GB、4GB、6GB路徑[完整模組更新]:/submission/v1/product/{productId}/metadata 方法:PUT路徑[模組修補檔更新]:/submission/v1/product/{productId}/metadata ...
To my suprise DirectX now includes some beta includes/libs for D2D which has some updated function calls. Can we assume this API will now work with Vista, or is it still only Win7 Man I wish the SDK came out a couple days earlier! haha I was pulling my hair out re-installing for...
///void (CALLBACK* DecCBFun)(long nPort,char * pBuf,long nSize,FRAME_INFO * pFrameInfo, long nReserved1,long nReserved2) /// ///注意:关于回调函数。因为vb不支持多线程,所以当回调函数是VB声明的函数时,在vc的线程中调用 ///vb的函数,会有问题。详见:Microsoft Knowledge Base Article - Q19...