Direct3D 12 provides a better PIX tool for debugging and analysis of D3D application runtime. In addition to tracking a lot of useful information (such as API calls and time statistics), debugging shader code on GPU, setting up break points and debugging in the code, testing the...
️ Groups of Uniforms D3D12_ROOT_PARAMETER1 rootParameters[1]; rootParameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; rootParameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; rootParameters[0].DescriptorTable.NumDescriptorRanges = 1; rootParameters[0].DescriptorTab...
voidTutorialX::OnRender(){auto&commandQueue=m_Device->GetCommandQueue(D3D12_COMMAND_LIST_TYPE_DIRECT);autocommandList=commandQueue.GetCommandList();// Clear the render targets.{FLOATclearColor[]={0.4f,0.6f,0.9f,1.0f};commandList->ClearTexture(m_RenderTarget.GetTexture(AttachmentPoint::Color0)...
Raw DirectX 12 tutorial October 21, 2019, 01:35:11 PM QuoteAn introduction to writing a simple "Hello Triangle" DirectX 12 application. DirectX 12 is the latest low level graphics API for writing Windows applications, supporting ray tracing, compute, rasterization, and much more.Links:- htt...
Title:Raw DirectX 12 tutorial Post by:JeGXonOctober 21, 2019, 01:35:11 PM Quote An introduction to writing a simple "Hello Triangle" DirectX 12 application. DirectX 12 is the latest low level graphics API for writing Windows applications, supporting ray tracing, compute, rasterization, and muc...
首先我们要在前面建立的solution,myTutorialD3D11中,鼠标右键点击,选择New Project,创建一个名为myTutorialD3D11_1的空工程,在工程中增加main.cpp文件。 main.cpp的代码如下:#include "SystemClass.h" //应用程序入口main函数int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int ...
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE-一次将三个顶点组合在一起,创建一个三角形。默认情况下,三角形是填充的,否则,如果设置了线框,则会在3个顶点之间绘制线D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH-用于细分。如果设置了“ Hull Shader”和“ Domain shader”,则它必须是图元拓扑类型。 您还必须将图元拓扑邻接关系...
翻译一下,跟CommandList一样,Bundle也可以看成是对若干DX API Call的组合,只是Bundle可以作为一个整体添加到CommandList中,相当于API调用打组(不确定是否支持嵌套,即Bundle中装Bundle)。Bundle的好处是可以将一系列需要重复执行的API Call打成组(函数封装)后面进行多次调用,打组可以使得整个组的API执行的效率要更高(...
An example of the visuals from Alain’s Raw DirectX 12 tutorial. I’ll be honest, this also was nice - but didn’t do a good job of explaining relationships between parts of the pipeline. It’s likely because they also have a book you can buy that goes into more detail. I also had...
翻自DirectX Tutorial (tutorialspoint.com) DirectX is the Microsoft collection of APIs which is designed primarily to give game developers a low-level interface to the mentioned computer hardware which is running with Windows Operating System. Currently with version 12.0, each DirectX API component prov...