DeleteUnityGameObject[obj] delete theUnitygame objectobj. DeleteUnityGameObject["name"] delete theUnitygame object with the specified name. 更多信息 范例 打开所有单元 基本范例(2) Load the Unity Link: In[1]:= Open a Unity project: In[2]:= ...
By Name... Delete a single game object with a specific name: Copy to clipboard. In[32]:= Delete all game objects with names that match a given string expression: Copy to clipboard. In[37]:= By Reference... Delete the game object referenced by a UnityGameObject: ...
using UnityEngine; using UnityEditor; public class Tools{ [MenuItem("GameObject/MyDelete",false,11)] static void MyDelete(){ foreach(Object o in Selection.objects){ //GameObject.DestroyImmediate(o); //不可撤销的删除 Undo.DestroyObjectImmediate(0); //可以撤销的删除 } } 1. 2. 3. 4. 5...
using UnityEngine;using UnityEngine.UI;using com.tencent.im.unity.demo.types;using com.tencent.imsdk.unity;using com.tencent.imsdk.unity.types;using com.tencent.imsdk.unity.enums;using System;using com.tencent.im.unity.demo.utils;using EasyUI.Toast;using System.Collections;using System.Collection...
using UnityEngine;using UnityEngine.UI;using com.tencent.im.unity.demo.types;using com.tencent.imsdk.unity;using com.tencent.imsdk.unity.types;using com.tencent.imsdk.unity.enums;using System;using com.tencent.im.unity.demo.utils;using EasyUI.Toast;using System.Collections;using System.Collection...
I solved it by just addingif (isDirty || !this || !isActiveAndEnabled) return;before the MaskUtilities call, but there is probably some better way to solve it. Thank you for developing this asset by the way, it's super helpful, it's honestly crazy that Unity doesnt support this by...
Enumerations Attributes UnityEngine Other API変更履歴AssetDatabase.DeleteAsset public static function DeleteAsset(path: string): bool; Parameters path 削除するアセットのファイルシステム上のパス Description アセットを完全に削除します 正常に行われた場合は true を返し、終了できないか削除で...
//First attach this script to a GameObject in the Scene to set up the PlayerPrefs.using UnityEngine; using UnityEngine.SceneManagement;public class SetUpPlayerPrefsExample : MonoBehaviour { string m_PlayerName; void Start() { m_PlayerName = "Enter Your Name"; } void Update() { //Give the...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
# python对象的实例化 # 代码 ''' __init__ 方法会在类的对象被实例化(Instantiated)时立即运行。