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Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
There are many reasons to deobfuscate a game other than cheating you realise? People might want to make mods for a game or just see how it works. Just take minecraft for example a game that is probably like 99% decompile, while there is a few cheats hanging around there is pleanty mor...
How to Make a Mobile Game in Unity The fascinating journey of game development, particularly creating a game in Unity, is one of deep exploration and constant lesson. It often spans months to grasp the fundamental elements and years to hone mastery of this complex art form. While it's impos...
Unity Scripting API code is compiled to regular .NET DLLs (managed assemblies). All managed assemblies that aren’t part of scripts (such as plugins and base class libraries) are processed by a Unity tool called Unused Bytecode Stripper, which finds all unused classes and methods and removes ...
How to contribute to UnityA guide for open-source contributersThis guide provides help and support for Unity users who may not have participated in an open-source project before. Unity uses distributed version control to version open-source components. Essentially, this means that you make changes...
How to Build/Export Your Game in Unity to Windows: In this instructable, I will be showing you how to export your own game made on Unity. The process is fairly simple, but make sure you follow along so you don't miss anything! I learned this method by wa
These processes occur constantly in runtime. The player may experience a noticeable drop in frames due to the constant memory allocation after you spawn hundreds of objects on the stage. 2. Everything you've created must be destroyed and cleaned.The ...
In each case, this eliminates the need to qualify the static member with its type. (For those of you using Visual Studio 2015 Preview or earlier, the syntax doesn’t include adding the “static” keyword after using, so it’s only “using System.Console,” for example. In addition, not...