將D3D12_FEATURE_D3D12_OPTIONS5傳遞至ID3D12Device::CheckFeatureSupport以擷取D3D12_FEATURE_DATA_D3D12_OPTIONS5結構。 規格需求 需求值 標頭d3d12.h 另請參閱 核心結構 D3D12_FEATURE 意見反應 此頁面對您有幫助嗎? YesNo 提供產品意見反應| 在Microsoft Q&A 上取得說明...
typedefstructD3D12_FEATURE_DATA_D3D12_OPTIONS8{BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; 成员 UnalignedBlockTexturesSupported 类型:_Out_BOOL 指示是否支持未对齐的块压缩纹理。 如果false为 ,则 Direct3D 12 要求块压缩纹理的顶级 mip 的尺寸与 4 的倍数对齐 (这种对齐要求...
D3D12_EXPORT_FLAGS 枚举 D3D12_FEATURE 枚举 D3D12_FEATURE_DATA_ARCHITECTURE结构 D3D12_FEATURE_DATA_ARCHITECTURE1结构 D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY 结构 D3D12_FEATURE_DATA_CROSS_NODE结构 D3D12_FEATURE_DATA_D3D12_OPTIONS结构 D3D12_FEATURE_DATA_D3D12_OPTIONS1结构 ...
D3D12_FEATURE_DATA_ARCHITECTURE structure D3D12_FEATURE_DATA_ARCHITECTURE1 structure D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY structure D3D12_FEATURE_DATA_CROSS_NODE structure D3D12_FEATURE_DATA_D3D12_OPTIONS structure D3D12_FEATURE_DATA_D3D12_OPTIONS1 structure D3D12_FEATURE_DATA_D3D12_OPTIONS10...
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { BOOL AtomicInt64OnDescriptorHeapResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS11; Members AtomicInt64OnDescriptorHeapResourceSupported Type: _Out_ BOOL Indicates whether or not 64-bit integer atomics on resources in descriptor heaps are ...
D3D12_FEATURE_DATA_D3D12_OPTIONS3 结构 (d3d12.h) Microsoft Learn Challenge Nov 23, 2024 – Jan 10, 2025 立即注册 消除警报 Learn 发现 产品文档 开发语言 主题 登录 Windows 应用开发 探究 开发 平台 故障排除 资源 仪表板 此主题的部分內容可能由机器或 AI 翻译。
D3D12_FEATURE 枚举 D3D12_FEATURE_DATA_ARCHITECTURE结构 D3D12_FEATURE_DATA_ARCHITECTURE1结构 D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY 结构 D3D12_FEATURE_DATA_CROSS_NODE结构 D3D12_FEATURE_DATA_D3D12_OPTIONS结构 D3D12_FEATURE_DATA_D3D12_OPTIONS1结构 ...
typedefstructD3D12_FEATURE_DATA_D3D12_OPTIONS1{BOOL WaveOps; UINT WaveLaneCountMin; UINT WaveLaneCountMax; UINT TotalLaneCount; BOOL ExpandedComputeResourceStates; BOOL Int64ShaderOps; } D3D12_FEATURE_DATA_D3D12_OPTIONS1; 成员 WaveOps 如此 如果驱动程序支持 HLSL 6.0 波形操作。
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { BOOL DoublePrecisionFloatShaderOps; BOOL OutputMergerLogicOp; D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; D3D12_TILED_RESOURCES_TIER TiledResourcesTier; D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; BOOL PSSpecifiedStencilRefSupported; B...
D3D12_FEATURE_DATA_ARCHITECTURE structure D3D12_FEATURE_DATA_ARCHITECTURE1 structure D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY structure D3D12_FEATURE_DATA_CROSS_NODE structure D3D12_FEATURE_DATA_D3D12_OPTIONS structure D3D12_FEATURE_DATA_D3D12_OPTIONS1 structure D3D12_FEATURE_DATA_D3D12_OPTIONS10...