typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; 成员 UnalignedBlockTexturesSupported 类型:_Out_ BOOL 指示是否支持未对齐的块压缩纹理。 如果false为,则 Direct3D 12 要求块压缩纹理的顶级 mip 的尺寸与 4 的倍数对齐 (这种...
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; Члены UnalignedBlockTexturesSupported Тип: _Out_ BOOL Указывает, поддерживаютсялинеровныетекстурысосж...
D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUE...
D3D12_FEATURE_DATA_D3D12_OPTIONS8 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS9结构 D3D12_FEATURE_DATA_DISPLAYABLE结构 D3D12_FEATURE_DATA_EXISTING_HEAPS结构 D3D12_FEATURE_DATA_FEATURE_LEVELS 结构 D3D12_FEATURE_DATA_FORMAT_INFO 结构 D3D12_FEATURE_DATA_FORMAT_SUPPORT结构 ...
D3D12_FEATURE_DATA_D3D12_OPTIONS8 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS9结构 D3D12_FEATURE_DATA_DISPLAYABLE结构 D3D12_FEATURE_DATA_EXISTING_HEAPS结构 D3D12_FEATURE_DATA_FEATURE_LEVELS 结构 D3D12_FEATURE_DATA_FORMAT_INFO 结构 D3D12_FEATURE_DATA_FORMAT_SUPPORT结构 D3D12_FEATURE_DATA_GPU_VIRTUAL_...
D3D12_FEATURE_DATA_D3D12_OPTIONS8 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS9结构 D3D12_FEATURE_DATA_DISPLAYABLE结构 D3D12_FEATURE_DATA_EXISTING_HEAPS结构 D3D12_FEATURE_DATA_FEATURE_LEVELS 结构 D3D12_FEATURE_DATA_FORMAT_INFO 结构 D3D12_FEATURE_DATA_FORMAT_SUPPORT结构 D3D12_FEATURE_DATA_GPU_VIRTUAL_...
typedefstructD3D12_FEATURE_DATA_D3D12_OPTIONS2{BOOL DepthBoundsTestSupported; D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS2; 成员 DepthBoundsTestSupported SAL:Out 返回时,如果支持深度边界测试,则包含 true;否则为 false。
D3D12_FEATURE_DATA_D3D12_OPTIONS21 Options;VERIFY_SUCCEEDED(Ctx.spDevice->CheckFeatureSupport( D3D12_FEATURE_D3D12_OPTIONS21, &Options,sizeof(Options)));if(Options.WorkGraphsTier == D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED) {PRINT("Device does not report support for work graphs.");return-1; ...
typedefstructD3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY{D3D12_COMMAND_LIST_TYPE CommandListType; UINT Priority; BOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; 成员 CommandListType SAL:In 你感兴趣的命令列表的类型。
D3D12_FEATURE_DATA_ARCHITECTURE结构 D3D12_FEATURE_DATA_ARCHITECTURE1结构 D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY 结构 D3D12_FEATURE_DATA_CROSS_NODE结构 D3D12_FEATURE_DATA_D3D12_OPTIONS结构 D3D12_FEATURE_DATA_D3D12_OPTIONS1结构 D3D12_FEATURE_DATA_D3D12_OPTIONS10结构 D3D12_FEATURE_DATA_D3D12_OPT...