用Nuget装Agility SDK,这样你就有 D3D_FEATURE_LEVEL_12_2这个枚举定义 在你的exe导出这两个符号: extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = n;}extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\"; } SDKVersion可通过查询Direct...
D3D_FEATURE_LEVEL_12_1 Value:(0xc100) Targets features supported by Direct3D 12.1, including shader model 5. D3D_FEATURE_LEVEL_12_2 Value:(0xc200) Targets features supported by Direct3D 12.2, including shader model 6.5. For more information about feature level 12_2, see itsspecification page...
D3D_FEATURE_LEVEL_12_0值: (0xc000) 面向Direct3D 12.0 支持的功能,包括着色器模型 5。 D3D_FEATURE_LEVEL_12_1值: (0xc100) 面向Direct3D 12.1 支持的功能,包括着色器模型 5。 D3D_FEATURE_LEVEL_12_2值: (0xc200) 面向Direct3D 12.2 支持的功能,包括着色器模型 6.5。 有关功能级别 12_2 的详细信...
typedefstructD3D12_FEATURE_DATA_FEATURE_LEVELS{UINT NumFeatureLevels;constD3D_FEATURE_LEVEL *pFeatureLevelsRequested; D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; Members NumFeatureLevels The number offeature levelsin the array atpFeatureLevelsRequested. ...
D3D12_FEATURE_SHADER_MODEL =7, D3D12_FEATURE_D3D12_OPTIONS1 =8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT =10, D3D12_FEATURE_ROOT_SIGNATURE =12, D3D12_FEATURE_ARCHITECTURE1 =16, D3D12_FEATURE_D3D12_OPTIONS2 =18, D3D12_FEATURE_SHADER_CACHE =19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY...
D3D12_FEATURE_DATA_D3D12_OPTIONS10结构 D3D12_FEATURE_DATA_D3D12_OPTIONS11 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS12 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS13 结构 D3D12_FEATURE_DATA_D3D12_OPTIONS2结构 D3D12_FEATURE_DATA_D3D12_OPTIONS3结构 ...
GUID,表示將查詢長條圖功能的解碼設定檔。 在指定的功能D3D12_FEATURE_VIDEO_DECODE_PROFILES時呼叫ID3D12VideoDevice::CheckFeatureSupport,以取得可用的設定檔 GUID 清單。 Width 來來源資料流的解碼寬度。 Height 來來源資料流的解碼高度。 DecodeFormat
Hi all, please could anybody help me solve this issue - I have installed Fresco on my machine, updated Windows, DirectX is up to date, but It won´t launch giving me this message: Adobe Fresco can not run because it requires a GPU supporting D3D Feature Level 12.1 My graph...
“波形”是 (线程) 处理器中同时执行的通道集。 无需显式屏障即可保证它们并行执行。 类似的概念包括“扭曲”和“波前”。 此结构与 D3D12_FEATURE 的 D3D12_FEATURE_D3D12_OPTIONS1 成员一起使用。 要求 展开表 标头 d3d12.h 另请参阅 核心结构 D3D12_FEATURE反馈 此页面是否有帮助? 是 否 中文...
D3D12_FEATURE_DATA_SHADER_MODEL 结构 D3D12_FENCE_FLAGS 枚举 D3D12_FILL_MODE 枚举 D3D12_FILTER枚举 D3D12_FILTER_REDUCTION_TYPE 枚举 D3D12_FILTER_TYPE 枚举 D3D12_FORMAT_SUPPORT1 枚举 D3D12_FORMAT_SUPPORT2 枚举 D3D12_GET_COARSE_SHADING_RATE_X_AXIS 宏 ...