typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { UINT NumFeatureLevels; const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; Members NumFeatureLevels The number of feature levels in the array at pFeatureLevelsReques...
PDF downloaden Artikel 24/05/2022 Feedback In dit artikel Syntax Constants Remarks Requirements Specifies a Direct3D 12 video feature or feature set to query about. When you want to query for the level to which an adapter supports a feature, pass one of these values toID3D12VideoDevice::Che...
D3D_FEATURE_LEVEL_1_0_CORE 值:(0x1000) 允许使用 Microsoft 计算驱动程序模型 (MCDM) 设备,或功能更丰富的设备 (,例如支持功能超集的传统 GPU) 。 MCDM 是仅限计算的总体驱动程序模型;它是更大范围的 Windows 设备驱动程序模型 (WDDM) 的纵向缩减对等。
注释 此结构已被 D3D12_FEATURE_DATA_ARCHITECTURE1 结构取代。 如果应用程序面向 Windows 10 版本 1703(创意者更新)或更高版本,请改用 D3D12_FEATURE_DATA_ARCHITECTURE1(和 D3D12_FEATURE_ARCHITECTURE1)。 语法 C++ 复制 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE { UINT NodeIndex; BOOL TileBasedRender...
注释 Windows 10 版本 1703(创意者更新)中引入的此结构取代了 D3D12_FEATURE_DATA_ARCHITECTURE 结构。 如果应用程序面向 Windows 10 版本 1703(创意者更新)或更高版本,请使用 D3D12_FEATURE_DATA_ARCHITECTURE1(D3D12_FEATURE_ARCHITECTURE1)。语法C++ 复制 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { ...
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES值:0x80除非存在D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET或D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL,否则不允许堆包含具有D3D12_RESOURCE_DIMENSION_TEXTURE1D、D3D12_RESOURCE_DIMENSION_TEXTURE2D或D3D12_RESOURCE_DIMENSION_TEXTURE3D的资源。 请参阅 D3D12_RESOURCE_DIMENSI...
用Nuget装Agility SDK,这样你就有 D3D_FEATURE_LEVEL_12_2这个枚举定义 在你的exe导出这两个符号: extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = n;}extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\"; } SDKVersion可通过查询Direct...
笔者今天下载完《战神4》(God of War),并打算好好的体验,居然弹出不支持窗口,缺少D3D_FEATURE_LEVEL_11_1.,如下图提示: 《战神4》(God of War)是一款由索尼制作并发行的动作冒险游戏,是《战神3》的正统续作。本作的正式名称为“God of War”,并没有数字序号,也代表了该系列的重启,但本作是系列的第四部...
D3D12_FEATURE_D3D12_OPTIONS_EXPERIMENTAL, &Options,sizeof(Options)));if(Options.WorkGraphsTier == D3D12_WORK_GRAPHS_TIER_NOT_SUPPORTED) {PRINT("Device does not report support for work graphs.");return-1; } Creating a work graph on a device ...
which is a basic requirement of almost all the latest AAA titles. So, if you are seeing the “D3D11 compatible GPU (feature level 11.0 shader model 5.0) is required to run the engine” error message while trying to play Fortnite, it is due to the fault of your GPU. Y...