D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY構造体 D3D12_FEATURE_DATA_CROSS_NODE構造体 D3D12_FEATURE_DATA_D3D12_OPTIONS構造体 D3D12_FEATURE_DATA_D3D12_OPTIONS1構造体 D3D12_FEATURE_DATA_D3D12_OPTIONS10構造体 D3D12_FEATURE_DATA_D3D12_OPTIONS11構造体 D3D12_FEATURE_DATA_D3D12_OPTIONS12構造体 D3D1...
D3D12DDI_CORELAYER_DEVICECALLBACKS_0050 結構包含使用者模式顯示驅動程式可以使用的 Microsoft Direct3D 10 執行時間回呼函式。
estructura de D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT estructura de D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL estructura de D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE estructura de D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS estructura de D3D12...
sizeof(ConstantBufferGS)); ID3D12DescriptorHeap* ppHeaps[] = { m_srvUavHeap.Get() }; m_commandList->SetDescriptorHeaps(_countof(ppHeaps), ppHeaps); m_commandList->IASetVertexBuffers(0, 1, &m_vertexBufferView); m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_POINTLIST); ...
NumRanges is 1 defaults to the same number of tiles as the resource region (which is// the entire surface in this case)//UINT RangeFlags = D3D12_TILE_RANGE_FLAG_NULL; pCommandQueue->UpdateTileMappings(pResource,1,NULL,NULL,NULL,1, &RangeFlags,NULL,NULL, D3D12_TILE_MAPPING_FLAG_NONE)...
the Microsoft DirectX graphics kernel subsystem replaces the handle to the context with a handle to the device. The display miniport driver'sDxgkDdiCreateDevicefunction previously returned the device handle in thehDevicemember of theDXGKARG_CREATEDEVICEstructure that thepCreateDeviceparameter ofDxgkDdiCre...
‘Microsoft Basic Render Driver’ (Feature Level 11_0) [2020.07.19-01.46.49:800][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2020.07.19-01.46.49:800][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0...
such as through social media connections, and to display personalized advertising based on your online activity. If you reject optional cookies, only cookies necessary to provide you the services will be used. You may change your selection by clicking “Manage Cookies...
swapchainDesc.SampleDesc.Quality = 0; // multisample quality levelswapchainDesc.Windowed = TRUE; // windowed/full-screen mode// Configure DX feature level// https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-introD3D_FEATURE_LEVEL featureLevels[]...
LowLevelFatalError [File:Unknown] [Line: 686] RootDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &ShaderModel, sizeof(ShaderModel)) failed at D:/depot/r8branches/r8release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:724 with error E_INVALIDARG Crash ...