类型: D3D_FEATURE_LEVEL* 指向D3D_FEATURE_LEVEL 中枚举值之一的指针,表示最低功能级别。 返回值 类型: HRESULT 返回Direct3D 12 返回代码之一。 注解 此方法的接口托管在现成的 DLL D3DCompiler_xx.dll 中。 要求 展开表 要求值 目标平台 Windows 标头 d3d12shader.h 另请参阅 ID3D12ShaderRe...
用Nuget装Agility SDK,这样你就有 D3D_FEATURE_LEVEL_12_2这个枚举定义 在你的exe导出这两个符号: extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = n;}extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\"; } SDKVersion可通过查询Direct...
D3D12_VIDEO_ENCODER_CODEC列舉的成員,指定要查詢支援之配置檔層級的編解碼器。 Profile D3D12_VIDEO_ENCODER_PROFILE_DESC結構,指定要查詢其支援的配置檔。 IsSupported 接收布爾值,指出指定的編解碼器是否支援指定的配置檔。 MinSupportedLevel 如果支援,則為所選取編解碼器和配置檔接收最低...
LowLevelFatalError [File:Unknown] [Line: 686] RootDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &ShaderModel, sizeof(ShaderModel)) failed at D:/depot/r8branches/r8release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:724 with error E_INVALIDARG Crash ...
To be more specific: The game seems to call D3D12CreateDevice with a min required feature level of D3D_FEATURE_LEVEL_12 - which is greater than the max. supported feature level on my GPU (11_0) After that things go downhill fast (mainly because the game doesn't seem to perform proper...
Type: D3D_FEATURE_LEVEL* A pointer to one of the enumerated values in D3D_FEATURE_LEVEL, which represents the minimum feature level. Return value Type: HRESULT Returns one of the Direct3D 12 Return Codes. Remarks This method's interface is hosted in the out-of-box DLL D3DComp...
为在指定的功能D3D12_FEATURE_VIDEO_ENCODER_PROFILE_LEVEL时调用 ID3D12VideoDevice::CheckFeatureSupport 提供数据。 检索一个值,该值指示指定的配置文件是否支持视频编码。 语法 C++ 复制 typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL { UINT NodeIndex; D3D12_VIDEO_ENCO...
D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION_RATIOS_COUNT 结构 D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL结构 D3D12_FEATURE_DATA_VIDEO_ENCODER_RATE_CONTROL_MODE 结构 D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLUTION_SUPPORT_LIMITS 结构 D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE...
提供在指定功能D3D12_FEATURE_VIDEO_ENCODER_PROFILE_LEVEL時呼叫 ID3D12VideoDevice::CheckFeatureSupport 的數據。 擷取值,指出是否支持視訊編碼的指定配置檔。 語法 C++ 複製 typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL { UINT NodeIndex; D3D12_VIDEO_ENCODER_CODEC ...
_DATA_VIDEO_ENCODER_PROFILE_LEVEL{UINT NodeIndex; D3D12_VIDEO_ENCODER_CODEC Codec; D3D12_VIDEO_ENCODER_PROFILE_DESC Profile; BOOL IsSupported; D3D12_VIDEO_ENCODER_LEVEL_SETTING MinSupportedLevel; D3D12_VIDEO_ENCODER_LEVEL_SETTING MaxSupportedLevel; } D3D12_FEATURE_DATA_VIDEO_...