简简单单讲一讲unity中2进制8进制16进制与10进制之间互相转换的System.Convert.ToString和System.Convert.ToInt32的用法, 视频播放量 660、弹幕量 1、点赞数 9、投硬币枚数 0、收藏人数 5、转发人数 0, 视频作者 上月球去写甲骨文, 作者简介 不要因为社会的毒打,就否定了你
OpenTK.Vector3 right = OpenTK.Vector3.Transform(OpenTK.Vector3.UnitX, rot.Convert()); OpenTK.Vector3 up = OpenTK.Vector3.Transform(OpenTK.Vector3.UnitY, rot.Convert()); OpenTK.Vector3 forward = OpenTK.Vector3.Transform(OpenTK.Vector3.UnitZ, rot.Convert()); Debug.DrawRay(pos, right.Convert...
OpenTK.Vector3 parentY = OpenTK.Vector3.Transform(OpenTK.Vector3.UnitY, referenceRotation); OpenTK.Vector3 parentZ = OpenTK.Vector3.Transform(OpenTK.Vector3.UnitZ, referenceRotation); OpenTK.Quaternion rot = QuaternionHelper2.GetRotationBetween(parentY, thisY); OpenTK.Vector3 reference = OpenTK.Vect...
double3 d3 = GameObject.Find("CesiumGeoreference").GetComponent<CesiumGeoreference>().TransformEarthCenteredEarthFixedPositionToUnity(CesiumWgs84Ellipsoid.LongitudeLatitudeHeightToEarthCenteredEarthFixed(newdouble3(longitude, latitude, height))); Vector3 position =newVector3((float)d3.x, (float)d3.y, ...
_temporal = Vector2.zero; _mouse = Vector3.zero; _positionZ = _transform.position.z; } private void OnMouseDrag() { _isHeld = true; _mouse.x = Input.mousePosition.x; _mouse.y = Input.mousePosition.y; var dragedPosition = Camera.main.ScreenToWorldPoint(_mouse); ...
Vector3 slicePos = transform.position; Vector3 cloneSlicePos = linkedPortal.transform.position; // Adjust slice offset so that when player standing on other side of portal to the object, the slice doesn't clip through float sliceOffsetDst = 0; ...
Office requires Pa or p to be the unit string for Pascal. c. The standard specifies H or hp as the unit string for Horsepower. Office requires h or HP as the unit string for Horsepower. d. The standard does not specify the detailed unity type for cup, oz, tbs, and tsp....
colors.ToArray(); mesh.RecalculateNormals(); transform.Translate(new Vector3(offsetX, 0.0f, offsetY)); } transform.Translate(new Vector3(offsetX, 0.0f, offsetY)); } public void Update() { //transform.Rotate(Vector3.up, Time.deltaTime * 10.0f); } public void Update() { //...
Vector3.Dot(点乘以及实际应用,判断是否在物体前后的功能) 04:10 通过关键帧产生事件(动画事件) 05:24 Animator Override Controller(动画覆盖控制器,动画状态机模板,轻松复制动画状态机逻辑) 05:23 transform.parent(代码控制父物体) 04:18 Splash Image( 程序启动logo画面) ...