Orthographic(摄像机2D3D切换) 06:32 GameObject.Layer(Layer层的获取和设置) 03:23 Camera.cullingMask LayerMask 位运算(代码控制摄像机层的增减) 10:33 mask材质(透明通道抠空,AR传送门遮罩材质) 04:21 Script(功能) 03:44 RenderTexture、RawImage、Camera.targetTexture(渲染贴图、显示画中画和摄像机渲染目标) ...
public void ConvertTexture (Rendering.RenderTargetIdentifier src, int srcElement, Rendering.RenderTargetIdentifier dst, int dstElement); 参数 src The source texture. The texture must be a Texture2D or Cubemap. dst The destination texture. The texture must be a Texture2D, Texture2DArray, Cubemap...
StackOverflow-question with bounty:http://stackoverflow.com/questions/38361376/convert-iosurface-backed-texture-to-gl-texture-2d I want to render an IOSurface texture with mipmapping. I am generating an OpenGL texture from an IOSurface like so: let error = CGLTexImageIOSurface2D(context.cglCon...
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(texPtr->getName()+"_optixformat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, texPtr->getWidth(), texPtr->getHeight(),0, Ogre::PF_FLOAT32_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY_DISC...
Replace mix() with lerp() Replace *= with mul() Remove third (bias) parameter from Texture2D lookups mainImage(out vec4 fragColor, in vec2 fragCoord) is the fragment shader function, equivalent to float4 mainImage(float2 fragCoord : SV_POSITION) : SV_Target UV coordinates in GLSL have ...
Replace mix() with lerp() Replace *= with mul() Remove third (bias) parameter from Texture2D lookups mainImage(out vec4 fragColor, in vec2 fragCoord) is the fragment shader function, equivalent to float4 mainImage(float2 fragCoord : SV_POSITION) : SV_Target UV coordinates in GLSL have ...
L_RenderZoomView L_ReplaceBitmapListItem L_Resize L_ResizeBitmap L_ResizeBitmapRgn L_RevEffectBitmap L_ReverseBitmap L_ReverseBitmapViewPerspective L_RGBtoHSV L_RingEffectBitmap L_RippleBitmap L_RomanMosaicBitmap L_RotateBitmap L_RotateBitmapViewPerspective L_SampleTargetBitmap L_SaveBitmap ...
L_RenderZoomView L_ReplaceBitmapListItem L_Resize L_ResizeBitmap L_ResizeBitmapRgn L_RevEffectBitmap L_ReverseBitmap L_ReverseBitmapViewPerspective L_RGBtoHSV L_RingEffectBitmap L_RippleBitmap L_RomanMosaicBitmap L_RotateBitmap L_RotateBitmapViewPerspective L_SampleTargetBitmap L_SaveBitmap ...
ConflictingRenderStateException ConflictingTextureFilterException ConflictingTexturePaletteException ConstantDescription ConstantTable ConstantTableDescription CubeMapFace CubeTexture CubeTextureRequirements CubeMapFace CubeTexture CubeTextureRequirements DeclarationMethod ...
Bug ID: 68352 Summary: PPTX convert to PNG image, throw error Product: POI Version: unspecified Hardware: PC Status: NEW Severity: critical Priority: P2 Component: XSLF Assignee: dev@poi.apache.org Reporter: newman...@qq.com Target Milestone: --- Created attachment 39470 --> https://bz....