spriteilluminator, cocos2d-x, tutorialGitHubWhat you are going to learn: Create your normal maps + sprite sheets using SpriteIlluminator and TexturePacker. Load animation frames from a sprite sheet Load a normal map sprite sheet and add a light effect to your animation Click to play this video Th...
pLabel->setPosition(ccp(size.width /2, size.height -50));//Add the label to HelloWorld layer as a child layer.this->addChild(pLabel,1);//3. Add add a splash screen, show the cocos2d splash image.CCSprite* pSprite = CCSprite::create("HelloWorld.png"); CC_BREAK_IF(!pSprite);//P...
1.3建立你的第一个Cocos2d-x Win32项目 依然在COCOS2DX_HOME目录下,打开cocos2d-win32.vc2012.sln。关注左侧解决方案管理。 在“解决方案’cocos2d-win32.vc2012’” 右键。选择 “添加项目->新建项目” 选择很显眼的Cocos2d-win32 Application,项目名随意,我们就用Cocos2dxSimpleGame, 但是位置不能乱改,必须是你...
I'll describe how to set up Cocos2d-x for a build and create a basic project in this section. If you are already familiar with Cocos2d-x, you can skip ahead to thenext chapter. This section describes how you can get cocos2d-x running on a Mac with Xcode. Instruction for other operati...
In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android. And in a few days, I’ll post a follow-up Cocos2D-X tutorial that will show you a practical game example – a cross ...
If you haven’t already, you may wish to start with the Cocos2D-X Tutorial for iOS and Android: Space Game, since that covers most of the basics that you’ll build upon here. Ok, so let’s have some fun with tile maps! Getting Started For this tutorial you will need the latest ver...
今天來一個cocos2d教學吧~ 我想我忘了一些基本概念讓大家理解cocos2d吧! 相關:官網 Tutorial: basic concepts ‧ Director 導演Director, 每個Apps只有一個Director. 在OO內說,它是以Singleton的方式Share資訊, 用以呼叫那一個場景(CCScenes)出現與轉移的效果。
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites.
Start by creating a new project with the cocos2d v2.x cocos2d iOS with Box2d template, and name your project “Box2DBreakout”. Clear out the template code and so you have an empty project to start with – see the intro to Box2D tutorial for instructions on how to do that....
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