How to use Cocos2d to build a successful mobile gameleftSprite
I have bought some app on CodeCanyon and the author gave instructions to download here: http://cocos2d-x.org/filedown/CocosForMac-v3.10.dmg , but this one doesn't work for me as I have Catalina OS X , and the new versions of cocos(3.17 and 4.0) come in different form as a zip ...
cocos2d-x cocos2dx flash SWF ;this project show you how to use cocos2d-x to play flash files(.swf file) directly with the CCSWF-2dx library HI: I'm YiYi Chen (陈宜义 chenee),you can touch me at chenee543216@gmail.com I donate these two Cocos2d-X projects to the Public Domain. Do...
Cosos2d 中 JSB 有两种方式:auto、manual。网上搜 cocos2d js binding 可以搜到大把的文章,要么告诉你用官方的脚本自动绑定,要么贴出大段不知从那儿来 copy 来的代码手动完成绑定。 官方的自动绑定脚本在引擎目录下tools/tojs/genbindings.py,但是不建议去用。使用它你需要下载 Android NDK,下载 python 依赖,编写...
Cocos2d-x uses FontLabel to draw customer ttf font before v2.0.3(including v2.0.3). Now it uses UIFont directly to draw system fonts and customer ttf fonts. Now, inorder to use customer ttf font, you should do some more work. I will use TestCpp as example to describe the steps. ...
New APIs MUST beeasy to use,familiarto cocos2d-x users Code MUST beeasy to extendandmaintain Must have documentation: C++ APIs must use Doxygen strings, tools must have a README.md file that describe how to use the tool Must be efficient (fast / low memory needs) ...
Now that it is possible to successfully called Java methods in JavaScript, is it possible to call JavaScript in Java? Of course! The engine contains class CocosJavascriptJavaBridge, which has an evalString method that can execute JavaScript, and is located in the resources\3d\cocos2d-x-lite\coc...
The function void addTarget() will complete the work, the enemies will be added into the scene from right to left at random speed. Declare void addTarget() in HelloWorldScene.h and add the following code to HelloWorldScene.cpp, (and don't forget to add using namespace cocos2d; at the st...
Solved: Hello, I am playing with iXDK and using integrated Cocos2D engine to create Android, iOS and Win applications/games. I posted a question in
to compile and run the demo project: for iOS (use Xcode): 1, download cocos2d-x 2.2.0 . 2, create a folder "myProject" under "cocos2d-x-2.2" fold and put the 3DToolKit2 under it. 3, compile and run the iOS project. 北京奥思研工智能科技有限公司版权所有 ...