node._activeInHierarchy =true; // component maybe added during onEnable, and the onEnable of new component is already called// so we should record the origin lengthvaroriginCount = node._components.length;// 激活该节点所有组件for(leti =0; i < originCount; ++i) {letcomponent = node._co...
If you have already created UI and want to convert it from a 2D canvas to XR UI, you can follow these steps. Method 1 Right-click in the Hierarchy and create an empty node (name it UIRoot). Add the RenderRoot2D component to the node, which will automatically add the UITransform...
1. New CharacterController component: for role-playing and action games, it can significantly reduce the cost of character development and has built-in character control capabilities which can naturally interact with the environment. 2. Constraints: Added ConfigurableConstraint component, which can be ...
cc.errorID(3816, node.name); return; } node._activeInHierarchy = true; // component maybe added during onEnable, and the onEnable of new component is already called // so we should record the origin length let originCount = node._components.length; // activate components for (let i ...
By default, aMain Lightnode withcc.DirectionalLightcomponent is added when creating a new scene. So to make the shadows appear in a different position, we can adjust the direction of this light. Click in theHierarchypanel to select theMain Lightnode and adjust theRotationproperty to (-10, 17...
import { _decorator, Component, Node, tween, v3, Vec3 } from 'cc'; const { ccclass, property } = _decorator; const positionTmp = new Vec3(); const positionTmp2 = new Vec3(); @ccclass('TweenTest') export class TweenTest extends Component { @property(Node) targetNode: Node | nul...
Support copy and paste component values. Configuration Visual macro configuration A shortcut is provided to modify the engine macro configuration. The configured macro will take effect during the preview and build. At the same time, the default value of the current macro configuration will be update...
[REFINE] UI: Refined ComponentContainer to improve performance. [REFINE] UI: EventListenerMouse will dispatch EventMouse events. [REFINE] OpenGL: Added check for glfwCreateWindow. [REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library. ...
You can also use component.destroy() if you already have the reference. Input Parameters NameTypeDescription classConstructor Constructor < Component > | AbstractedConstructor < Component > The class of the component to remove Returns: void example node.removeComponent(Sprite); public remove...
Install YouCompleteMe with Vundle.Remember: YCM is a plugin with a compiled component. If you update YCM using Vundle and the ycm_support_libs library APIs have changed (happens rarely), YCM will notify you to recompile it. You should then rerun the install process....