https://tieba.baidu.com/p/7398152858CanvasLayer下的鼠标坐标就是上面这些原因:在CanvasLayer下,只能获得相对于窗口的坐标,不能获得相对于场景的坐标,而且解决方法也简单,你在1楼已经提到了:“在其它节点用是正常的,只有CanvasLayer下不行”,那么解决方法就是:就不用CanvasLayer了,就用其它节点...
CanvasLaye..我把CanvasLayer设为全局节点GUI,在事件发生时,让生成的对话框节点(通过对话框场景实现的实例,Control节点默认在(a,b)坐标)成为它的子节点,又让摄像机节点成为了玩家节点的子节点,
可以发现canvaslayer阻断了鼠标点击事件的传播,但是又不绝对,在将C的mouse_filter设置为ignore后,点击黄色区域,会触发B和A的_gui_input()请问这是特性还是bug?如果是特性的话,如何将输入事件跨canvaslayer传播呢? 大忽悠580 GDScript 7 版本是godot4 雷伊盖亚0 小吧主 11 应该是适用于这一句:控件被其上的另...
问题: 场景添加CanvasLayer后,Sprite的Area2D的input_event事件失效 解决: CanvasLayer中有全屏的组件,需要修改mouse_filter为ingore最后编辑于 :2023.05.06 16:51:44 ©著作权归作者所有,转载或内容合作请联系作者 0人点赞 Godot 更多精彩内容,就在简书APP "小礼物走一走,来简书关注我"赞赏支持还没有人赞赏,...
物体的世界坐标如何转..嗯,我其实不想用CanvasLayer来做飘字的,但是ui好像没用zindex的属性,我试了下,只要其它节点的zindex超过2就会遮住ui,不知道有没有办法修改ui的默认zindex。
(), p_canvas_xform); } } else { CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); } } } if (ci && ci->is_...
In short, 2D lights do not workat allonCanvasItems that are children of aCanvasLayernode, even though the lights are inside the sameCanvasLayer: It also means that CanvasItemMaterial'slight_modeis entirely useless outside in these cases: ...
canvas_layer->reset_sort_index();elseget_viewport()->gui_reset_canvas_sort_index(); get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group,"_toplevel_raise_self"); }else{ CanvasItem *parent = get_parent_item(); canvas_layer = parent->canvas_layer; ...
Godot Engine – Multi-platform 2D and 3D game engine - godot/servers/rendering/renderer_canvas_cull.cpp at 4ab8fb809396fa38ba929fec97cfcb7193f1c44d · godotengine/godot
This is a reboot of #33905 for Godot 4 When using SCREEN_UV in a fragment shader, and assigning a Shader Material using it on a Control on some Canvas Layer, the material preview will consider the editor viewport coordinates as UV instead of the Canvas Layer, which will be used in the...