点击红色(B)区域,可以同时触发B和A的_gui_input(),可以发现canvaslayer阻断了鼠标点击事件的传播,但是又不绝对,在将C的mouse_filter设置为ignore后,点击黄色区域,会触发B和A的_gui_input()请问这是特性还是bug?如果是特性的话,如何将输入事件跨canvaslayer传播呢? 回复 1楼 2023-03-02 21:38 大忽悠580 ...
用clip_chil..我做过这种,给你个思路。遮罩层(灰色)仍然是覆盖全部界面的,在遮罩层上面建一个CanvasLayer用于显示可点击的范围,然后每次要高亮显示可点击的区域时,将对应节点从原来的位置复制到外层Canvas
Viewport cull mask and canvas item visibility layer not working#93316 Open AThousandShipsrequested a review froma teamJune 19, 2024 16:13 Mickeonmentioned this pull requestJun 24, 2024 For a complete solution I'd say to have a three stage improvement: ...
Zooming out This works both in the editor and when running the project. As to why I am using a CanvasGroup with a TileMapLayer this big: I made a shader in 4.1.4 using the texture CanvasGroup gives, it allowed me to make effects I really liked, but I can't do the same effects ...
Add visibility to CanvasLayer (GH-57900). Add OS.get_processor_name() method (GH-58157). Add optional default value to get_meta() (GH-58608). Add OS.get_screen_refresh_rate() method (GH-58812). Add Dictionary.merge() method (GH-59883). Add fill() method to Array and Pool*Array...
CanvasLaye..我把CanvasLayer设为全局节点GUI,在事件发生时,让生成的对话框节点(通过对话框场景实现的实例,Control节点默认在(a,b)坐标)成为它的子节点,又让摄像机节点成为了玩家节点的子节点,
CanvasGroup.xml CanvasItem.xml CanvasItemMaterial.xml CanvasLayer.xml CanvasModulate.xml CanvasTexture.xml CapsuleMesh.xml CapsuleShape2D.xml CapsuleShape3D.xml CenterContainer.xml CharFXTransform.xml CharacterBody2D.xml CharacterBody3D.xml CheckBox.xml CheckButton.xml CircleShape2D.xml Cl...
[node name="settings_layer" type="CanvasLayer" parent="."] visible = false script = ExtResource("42_iyvkj") [node name="settings_bg" type="ColorRect" parent="settings_layer"] @@ -425,6 +424,7 @@ theme = ExtResource("41_fj155") border_size = Vector2(328, 154) [node name=...
$CanvasLayer/PanelContainer/Options/LineWidth/HSlider.value -= 0.5 #_on_line_width_value_changed(line_width) if not stroke: return if event is InputEventMouseMotion: var event_mouse_motion := event as InputEventMouseMotion tablet_info.text = "Pressure: %.3f\nTilt: %.3v\nInverted pen:...
Add visibility to CanvasLayer (GH-57900). Add OS.get_processor_name() method (GH-58157). Add optional default value to get_meta() (GH-58608). Add OS.get_screen_refresh_rate() method (GH-58812). Add Dictionary.merge() method (GH-59883). Add fill() method to Array and Pool*Array...