可以发现canvaslayer阻断了鼠标点击事件的传播,但是又不绝对,在将C的mouse_filter设置为ignore后,点击黄色区域,会触发B和A的_gui_input()请问这是特性还是bug?如果是特性的话,如何将输入事件跨canvaslayer传播呢? 回复 1楼 2023-03-02 21:38 大忽悠580 数学算法 7 版本是godot4 回复 2楼 2023-03-02 ...
(I made a shader to make this easier to view in the reproduction project and works without it, the TileMapLayer outside the CanvasGroup has black tiles and the one inside the CanvasGroup has white tiles) Zooming out This works both in the editor and when running the project. As to why...
Viewport cull mask and canvas item visibility layer not working#93316 Open AThousandShipsrequested a review froma teamJune 19, 2024 16:13 Mickeonmentioned this pull requestJun 24, 2024 For a complete solution I'd say to have a three stage improvement: ...
CanvasLaye..我把CanvasLayer设为全局节点GUI,在事件发生时,让生成的对话框节点(通过对话框场景实现的实例,Control节点默认在(a,b)坐标)成为它的子节点,又让摄像机节点成为了玩家节点的子节点,
When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. The generator no longer relies on the global transform, making it possible to generate navmeshes on nodes that are not in the scene tree. Navigation gizmos are now updated after ever...
@@ -3,6 +3,13 @@ class_name SettingsMenu extends CanvasLayer # opening this menu pauses the game, so you don't have to worry about blocking input # from anything underneath it # todo - implement fullscreen / window size dropdown Ex: # 640×360 # 960×540 # 1920×1080 # 128...
CanvasLayer.xml CanvasModulate.xml CanvasTexture.xml CapsuleMesh.xml CapsuleShape2D.xml CapsuleShape3D.xml CenterContainer.xml CharFXTransform.xml CharacterBody2D.xml CharacterBody3D.xml CheckBox.xml CheckButton.xml CircleShape2D.xml ClassDB.xml CodeEdit.xml CodeHighlighter.xml CollisionObject...
Output filename / prefixDefines output filename. In case layers are split into multiple files, this is used as the file prefix (e.g prefix_layer_name.res). If not set, the source file basename is used. Exclude layers matching pattern:Do not export layers that match the pattern defined....
$CanvasLayer/PanelContainer/Options/LineWidth/HSlider.value += 0.5 #_on_line_width_value_changed(line_width) if Input.is_action_pressed(&"decrease_line_width"): $CanvasLayer/PanelContainer/Options/LineWidth/HSlider.value -= 0.5 #_on_line_width_value_changed(line_width) if not stroke: retu...
[node name="settings_layer" type="CanvasLayer" parent="."] visible = false script = ExtResource("42_iyvkj") [node name="settings_bg" type="ColorRect" parent="settings_layer"] @@ -425,6 +424,7 @@ theme = ExtResource("41_fj155") border_size = Vector2(328, 154) [node name=...