def delete_object(name): # try to find the object by name if name in bpy.data.objects: # if it exists, select it and delete it obj = bpy.data.objects[name] obj.select_set(True) bpy.ops.object.delete(use_global=False) N_PLANETS = 6 START_FRAME = 1 END_FRAME = 200 # clean s...
importbpy# 清空场景bpy.ops.object.select_all(action='DESELECT')bpy.ops.object.select_by_type(type='MESH')bpy.ops.object.delete()# 创建一个立方体bpy.ops.mesh.primitive_cube_add(size=2,location=(0,0,0))# 设置立方体的名称cube=bpy.context.active_object cube.name="MyCube" 1. 2. 3. 4....
【select 和 option 对象】使用 select 选项列表 (即是通常的下拉列表框之类的) 也是一种给用户提供选项的有用方法,看一下下边的代码: <select name="state" size=1> <option value="AL">Alabama <option value="AK">Alaska <option value="AZ">Arizona <option value="AR">Arkansas <option value="CA"...
# remove default cubebpy.data.objects['Cube'].select_set(True)bpy.ops.object.delete() returnscene, camera, output if__name__ =='__main__': model_dir ="写你自己的"output_dir ="写你自己的"num_scans =10# 扫描次数,自定义即可 # 设置...
Border Select:框选模式,快捷键为B。区别于笔触选取,该模式需要使用鼠标拖拽出一个矩形范围框。如图2-32所示为两种选择方式的区别,左图为Circle选择模式,右图为Border选择模式。 图2-32 Circle(笔触)选择和Border(框选)效果2.3.1.5 Object 43、(物体)菜单(1)如图2-33所示为3D视图窗口的Object(物体)菜单。 (...
context.view_layer.objects.active=weaves[0]bunny.select_set(False)# set object mode and join all weave unitsbpy.ops.object.mode_set(mode='OBJECT')forunitinweaves:unit.select_set(True)bpy.ops.object.join()# set a reference of active object and rename itbunny_weave=bpy.context.objectbunny_...
bpy.ops.object.select_all(action='DESELECT')forobjinself.intended_collection.objects:if"Light"inobj.name:# skips lights for nowcontinue# Make the object the only active one to apply transformation -> to calculate bbox correctlyobj.select_set(True)ifobj.modifiers:bpy.context.view_layer.objects...
file.close()#file.write("Hello World " + context.object.name)return{'FINISHED'}definvoke(self, context, event): context.window_manager.fileselect_add(self)return{'RUNNING_MODAL'}#Only needed if you want to add into a dynamic menudefmenu_func(self, context): ...
print ob.name # object name print 'location', ob.loc # object location print 'Z is: ', ob.loc[2] print 'Z is: ', ob.LocZ ob.LocZ += 1 # increment the Z position by 0.5 Blender.Redraw( -1 ) # redraw Blender's Interface ...
Select Camera 快速选择当前默认的摄像机物体 Select All by Type 选择相同类型的物体 如图 2 31 所示 可以快速地选择同 类属性的网格 曲线或者骨骼等物体 图 2 30 Grouped 群组选择 的二级菜单 图 2 31 Select All by Type 相同类型选择 的二级菜单 Select All by Layer 选择可视层中的所有可见物体 30 ...