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To work on the ear, in the 3D Viewport, we now select only the "ear" faces. You can use vertex groups to select the ear faces. Selecting sub-meshes is easy too, since they are not connected to the rest of the mesh. Simply selecting linked vertices will select that entire submesh. ...
very similar to transforming the entire object. Using the Extrude Transform switch to Face Select mode, Select wanna Extrude Faces. Go to the left tool panel, and click on Extrude Region. Moving Mouse to extrude and Click the left mouse button to confirm the transform. Changing the Object Ori...
参考 模式 物体模式 菜单 Object ‣ Shade Smooth The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, ...
Opening Blender (2)Moving Around in Blender (2)Moving Objects in Blender (3)Adding Objects (4)Duplication (5)Shade Smooth vs Shade Flat (6)Modifiers (6)Subsurf Modifier (7)Solidify Modifier (7)Arranging Modifiers (7)Edit Mode (7)Proportional Editing (8)X-Ray Mode (9)Subdivide (9)Render...
Select the object you would like to apply a material to. Click the “Apply” button on the material selection within the addon. Material "Adjust last" / "Redo Last" settings Right after importing or applying a material, look to the bottom left of the 3D view or press F9 to pull up th...
Select the object you would like to apply a material to. Click the “Apply” button on the material selection within the addon. Material "Adjust last" / "Redo Last" settings Right after importing or applying a material, look to the bottom left of the 3D view or press F9 to pull up th...
Object ‣ Shade Smooth The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, including when you add or ...
Select the entire hat by selecting any vertex on the hat and then pressing CTRL + L. Change the delimiter to Normal this time to select all of the connected vertices. Manual:L (or Ctrl-L for all) will add to the selection the cursor’s nearest control point, and all the linked ones...
Move the mouse over the top sphere and press L to select the entire object. Press G to grab the sphere and move it where it should be connected to the spike. Do the same for the bottom sphere. Image 6 Press TAB to exit Edit Mode. Now when you click the Next Shape Key button ...