If the object has non-uniform scale, the thickness will vary on different sides of the object.To fix this, either apply Ctrl-A or clear Alt-S scale.”我用谷歌翻译了一下是这样“修改厚度使用本地顶点坐标计算。如果对象具有非均匀缩放,厚度将在物体的不同侧而变化。为了解决这个问题,无论是应用...
# "Object has non-uniform scale, sculpting may be unpredictable", it means we can't sculpt everything, there are some requirements # create a new plain, append a heavy simple subdivision on it to create more than 4000 vertices, then we can play the carving happily. # a little bug, ...
Non-uniform scale 尺度不均 We have fixed some bugs that were preventing non-uniform scaling from working as expected. It’s now possible to use non-uniform scaling with local or world space aligned particles and get predictable results. 我们已修复了一些阻止按比例缩放无法正常工作的错误。 现在可以...
Show warning when active object has non-uniform or negative scale. Show warning when transform operation has no effect. Color Picker Status Help shown for MacOS for picking outside of Blender. Improved status bar display for several operators. Notification banners are now truncated when very long....
Polygonal, QUADS ONLY (no tris/ngons), no poles; 29932 vertices, 29914 quad faces (59828 tris). Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). ...
Real world dimensions; scene scale units: cm in Blender 3.3 (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3.3). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game eng...
It’s so simple, and that’s why it just has to be correct. In order to create a branch, you need the energy, and you also need there to be nothing to stop it from forming. Excess wood means both these things. There is an excess of energy in the wood, and there is more wood...
Transforming parent object transforms point cloud as well. Illumination'adds' single artificial light on points, you can edit its direction and strength. Works only when vertex normals are present. When vertex colors are missing, cloud will be displayed in uniform gray, in that case you can ena...
A manifold mesh will always define an even number of non-overlapped surfaces. 快照材质 材质快照,使用一张图像来表达包括光照和反射在内的整个材质。 蒙版 遮罩 一张用于包括或排除部分图像的灰度图像。蒙版应用为 Alpha通道,或在 颜色混合模式 中用作混合系数。 网格 Type of object consisting of Vertices, ...
Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engin...