If the object has non-uniform scale, the thickness will vary on different sides of the object.To fix this, either apply Ctrl-A or clear Alt-S scale.”我用谷歌翻译了一下是这样“修改厚度使用本地顶点坐标计算。如果对象具有非均匀缩放,厚度将在物体的不同侧而变化。为了解决这个问题,无论是应用...
(2)使用Bump Scale属性来调整模型的凹凸程度 (3)当使用UnpackNormal函数计算法线纹理中的法线方向时,需要把纹理类型标识为Normal map
非均匀有理B样条(Non-uniform Rational Basis Spline) 用于生成和表达曲线与曲面的计算机图形技术。 物体 类型(网格、曲线、曲面、融球、文本、骨架、晶格、 空物体、相机、 灯光)和基本三维变换数据(物体原点)的容器。 物体中心 物体原点 用于放置、旋转和缩放 物体 的参考点,并定义其 局部空间 的坐标。 八面体...
Non-uniform scaling. Mesh modifiers. Animations. Multi-user meshes and linked objects, with and without modifiers. Armatures and Armature modifier. Partial selections (Selected Objects Only). Hidden objects and collections (eye icon in the outliner). ...
Non-uniform scale 尺度不均 We have fixed some bugs that were preventing non-uniform scaling from working as expected. It’s now possible to use non-uniform scaling with local or world space aligned particles and get predictable results. 我们已修复了一些阻止按比例缩放无法正常工作的错误。 现在可以...
# "Object has non-uniform scale, sculpting may be unpredictable", it means we can't sculpt everything, there are some requirements # create a new plain, append a heavy simple subdivision on it to create more than 4000 vertices, then we can play the carving happily. # a little bug, ...
Non-uniform scaling. Mesh modifiers. Animations. Multi-user meshes and linked objects, with and without modifiers. Armatures and Armature modifier. Partial selections (Selected Objects Only). Hidden objects and collections (eye icon in the outliner). Disabled objects (monitor icon in the outliner)....
Now, the cube is the correct size, but we have a slight problem: the object now has a non-uniform scale. All 3D software expects meshes to be a scale of1on thex-axis,1on they-axis, and1on thez-axis. This is how the software understands what an object's default size is. If th...
Note that the Fortune setting may cause inaccuracies in models that use non-uniform scaling. Otherwise this is purely aesthetic. The default value will not change axis, and is best for re-exporting from Blender. This default option will change display mode (adding shap...
Apply Transform checkbox right below the options you deselected. This applies the position, rotation and scale of all objects. That means any non-uniform values will be reset; if the rotation was set to (X:23, Y:125, Z:7), for example, it will be set to (X:0, Y:0, Z:0). ...