# "Object has non-uniform scale, sculpting may be unpredictable", it means we can't sculpt everything, there are some requirements # create a new plain, append a heavy simple subdivision on it to create more than 4000 vertices, then we can play the carving happily. # a little bug, ...
Illumination'adds' single artificial light on points, you can edit its direction and strength. Works only when vertex normals are present. When vertex colors are missing, cloud will be displayed in uniform gray, in that case you can enableIlluminationto have better cloud view Display Options: D...
Illumination'adds' single artificial light on points, you can edit its direction and strength. Works only when vertex normals are present. When vertex colors are missing, cloud will be displayed in uniform gray, in that case you can enableIlluminationto have better cloud view Display Options: D...